Monday, September 27, 2010

Heresy, plain and simple...

Space Wolves cohort with Daemons and the Dark Angels find allies in the Tau? This is madness...

Anywho, here are the details from this past Friday's 2v2 match, a trial run for Bill and Rob's tournament next month.

2000 points (1000 from each player)
Dawn of War
Kill Points
Outcome: 5 to 3 Team Burnt Hand (on account of tournament time being up - I believe it was turn 5).


Team Burnt Hand
Tau Army List
HQ, Bunch o' suits, some floaty tanks, and a handful of funny little gray men. Mike will have to elaborate because the air in that room had me not paying much attention.

Dark Angel Army List
5 Deathwing Terminators with a CML
2 x 10 Man Tactical sqauds (one with plasma, one with melta) + Rhinos
10 Man Devastators, 2 ML, 2 PC


Team Horrible Rolling
Daemon Army List
2 Chariots
2 squads of 3 Flamers each
Mob of Deamonettes (not sure on the exact number)
10 (or 12) Plaugebearers
Soul Grinder

Space Wolf Army List
2 Runepriests
2 Sqauds of 10 Grey Hunters with all the fixins (Mark of Wolfen and such), in Rhinos
A slew of Long Fangs with enough fire power to level a mountain yet could not hit the broadside of a broadside

Synoposis
Team BH goes first, choosing not to deploy anything. Team Bad Rolling does the same. Most of both sides armies, excluding the deep striking daemons and Terminators held in reserve, walk on first turn. In the first turn the Plasma cannon wielding Dark Angels do a bit of running to get into position with the bunker (seen below in the 2nd picture). No targets bring the bottom of the first.

Bunch of Wolves walk on and their Long Fangs grab cover in another bunker. A unit of Plaguebearers plops down midfield. Flamers, Chariot and Soul Grinder come in on strong side seen below. I believe runs made for a quick bottom of turn 1 as well as position was more critical than drawing first blood.



Turn 2, Terminators walk in behind Rhinos to grab cover, CML Terminator takes point to throw some missiles at the advancing Soul Grinder with no effect. Combined Devastator an Tau shooting widdles down some Plaguebearers as well as knocks a weapon off Mr. Grinder.


Bottom of 2 has Daemons closing in on the Dark Angel lines. A second chariot deep strikes within striking distance.



I spend quite a bit of time arranging dice.




Turn 3, Dark Angels move 12 in an attempt to sling some melta into Mr. Grinder... unfortunately, you just can't shoot molten hot gas at that speed.



The Tau manage to blow up the advancing Rhino seen below. Big boon, slowing Runepriest and his Space Barbarian brethren.



The Tau guns make up for the Dark Angels mistake by rendering Mr. Grinder immobilized and effectively a KP.




Dark Angels rapid fire Chariot #2 to death.

In turns 3-4, A squad of flamers is wiped out before the other squad melts the face of Dark Angel Tactical Sqaud 1, sending them falling back off the board. A Rhino is scuttled by Long Fang fire. Combined Tau and Devastator fire thinned the late showing Daemonettes down to one. Runepriest had little luck with his spells as well. The 2nd tactical squad squares up and sends some shots into the flamers than charge them along with the nearby Chariot. The Chariot holds on and the Dark Angels are counter charged by Grey Hunters and their Runepriest.

We finish the turn with the set tournament time running out and call the game at 5-3, Team BH. I think I got that mostly right...

KP Tally

Team BH
Soul Grinder, 2x Flamers, Chariot, Rhino

Team Bad Rolling
2x Rhinos, Tactical Marines


Funny thing is, in the photo below, I'm pretty sure I wasn't saying anything like "we're number one" but rather "Chris stop taking friggin' pictures of me."

Monday, September 13, 2010

New Logo


What do you guys think?

Tomato Situation FTW


Tuesday, September 7, 2010

2nd Place at Vorhees first 2500 Warhammer Fantasy Single's Tournament

I recently went to the Title of the blog and took home second. It was labeled "Best General" and was 1 away from Best Overall(which was 1rst). I took an Ogre list with consisted of an Irongut Deathstar (as this is one of the few builds Ogres can do and be competitive). It consisted in other stuff but as no one relly plays fantasy I'll spare my fingers the full details unless you guys would like.

Also Kudos to Bill for taking 2nd in the DP contest(tee hee).

A good showing indeed for jrzyhammer in 1 day.

Side note in doing the Best Overall's list for the tourney I could not get it under the 2500 pt. limit. Odd indeed not sure if I should bring it up but still it is a tournament. Its different if your a few over in our friendly games (with the opponents consent) but I feel that in a tournament setting it should be disqualification or some penalty as its alot more strict. Oh well an awesome fun day regardless...Now to get back to slaughtering dwarves...again...mwahaha take that Thorek gunline.

Now it has scooters...

Thursday, September 2, 2010

Wrath of Tzeentch

Dark Angels vs. Chaos Space Marines
2000 Point
DE Mission - Kill Points, table split in thirds, the "DE" deploy 2 units in center third and rest in back third (don't recall name)
Result: 10-2 Chaos Space Marines


Dark Angels List
Belial, Apoth
Librarian

Ven Dread
5 Vets, plasma gun
w/Razorback

2 x DW sqauds (2x CMLs)
10 man Tactical, PW, Plasma gum
10 man Tactical, PW, melta
w/rhino

10 Devs, 4 ML
Land Raider


Chaos Space Marine List (as much as I can remember)
Winged Demon Prince

8 Terminators - mix of power weapons, chainfist, lightning claws

3x 8 man thousand Sons all w/mark of Tzeentch
w/ 3x Rhinos
10 Man Chaos Space Marine squad w/mark of Tzeentch and plasma gun

Vindicator
Land Raider


Synopsis
The Chaos Marines went first and moved up their transports to join the two advanced units in the table center. Their Daemonic leader followed the Land Raider closely, staying out of site. All rhinos popped smoke and the Land raider took a pot shot at the Venerable Dreadnought in cover sheering off his close combat arm.

The Dark Angels answered this with a hail of missile fire both from the Devastators and the cyclone missile launcher equipped Deathwing - Belial and his squad left the safety of the Land Raider to add their weight, which in retrospect would turn out to be a grave mistake the following turn. One Chaos Rhino was blown sky high, killing one of it's Thousand Sons occupants. Tactical Squad Alpha dispatched at least one other with bolter fire.

In the next turn (2) the Chaos Terminators (who Mike mistakenly took 8, not allowing them to use the LR, yet DS probably worked out better) deep striked with little effort not far off from Belial and his squad of terminators. The close ranged barrage of combi-plasma pinned cushioned the unprepared terminators, Belial took a wound and 4 of his brothers fell dead. The Land Raider kept it's advance, closing over difficult terrain, the Prince followed with it. The Chaos Vindicator lined up a shot, taking some Marines out that were in cover.

Licking their wounds, Belial and his lone Cyclone Missile launcher brethren mounted back into the Land Raider. Dark Angels focus turned towards the now all too close Chaos Terminator threat - perhaps a mistake, as one Thousand Sons unit was down to only 4 and should have been finished off. Dreadnought made a dash towards the Chaos Vindicator and popped smoke. Another rhino moved up in front of the advancing Chaos Land Raider and dispersed a smoke screen as well. With moves made, a torrent of fire poured into the Chaos Terminators from all sides; Devastators, Land Raider, Deathwing alike. When the dust cleared, not nearly as many as we would have liked had fallen - a reminder of just how sturdy Tactical Dreadnought Armor really is in the face of conventual weapons.

Following that the Chaos Land Raider advance again along with the Vindicator moving to line up yet another devastating shot downing more Marines. The Daemon Prince finally came out from his Armor 14 shield and assaulted the Venerable Dreadnought (I don't recall exactly who shot who from this turn). The remaining Chaos Terminators scrambled for the Land Raider and one lucky shot with a chainfist managed to penetrate the heavily armored behemoth, cleaving it's track in half and leaving it wrecked. Belial and company piled out the side hatch.

Main focus is again on the Chaos Terminators, as Belial and the single Deathwing Battle Brother make hast to let loose some volleys into them. The Devastators do the same and the Librarian and his Veteran squad, one with rapid firing plasma, follow suit. The Razorback likewise sends some heavy bolts into their position. The old "you rapid fired so you can't charge" once again bites someone in the ass as the Vets blow their load but are unable to assault (though the Libby used hellfire). Belial's "squad" are left to go it alone and though they take one with them all hope was crushed that day by a chaotic powerfist as it punched through Belial's armor. The overkill shot was too much for him to take. Though hope may have been lost, the fight was not over.

In the next turn the Landraider moved up once more and unloaded it's payload - 10 retched heretics blessed by the mark of Tzeentch, the very air around them hissed with chaotic energies as they unloaded some shots into the closest rhino, only taking off its storm bolter. Again the Vindicator made a shot, though I am unaware of how many it took with it, even one was too many at this point. All the while the Thousand Sons advanced on foot, slow and purposeful as always, taking shots where they could. A handful of times the Dark Angel Librarian was able to dispel any foul magics they may have been cooking up, but many other times he could not - so is the power of god of change.

In the face of the coming Chaos Marines, the Dark Angel Tactical Squad Bravo piled out of their in tact, yet scarred rhino. A fury of rapid fire managed to only down one or two of the enemy. This time the Librarian and his Vets did not make such a foolish mistake, as he sent a blaze of hellfire into the remaining terminators (AP 2 this time!), followed by his squads bolt pistol fire. The Chaos Terminators were finally dispatched, but surely it took to long - the advancing followers of Tzeentch were not far off. The Dreadnought danced around killing blows from the Daemon Prince like John Travolta, they stayed in combat. Oh oh oh oh staying alive...

The next few turns flowed quickly as the battle raged towards turn 7. Tactical Squad Bravo received a charge from the Chaos Space Marines after a volley of bolt/plasma fire downed a couple. Squad Bravo would be locked in combat for the next couple turns, but eventually succumbed with help from the 4 Thousand Sons which had been ignored. On the other side of the field, the Librarians Vet squad was annihilated by the AP3 shots and too late the Devastator realized that the two remaining immobilized rhinos were in fact ONLY immobilized - not kill points - though they did manage to down one by the end.

Additional chaos fire would eventually have Squad Alpha falling back and subsequently destroyed and the second squad of Deathwing reduced to one who managed to use the hulking Land Raider and newly wrecked Razorback as cover. Combined fire of the Daemon Prince and Thousand Sons also managed to reduce the Devastator squad down to a man before the game ended. Oh god do I wish it ended in 5.

DA Commentary
The only very small victory the Dark Angels managed that day was actually not getting wiped out in seven turns of a whole lot of death and destruction to them. Two things I should have done was finish off the one T-sons squad along with hit the remaining rhinos much earlier. All in all, I would have still lost, but at least I would have got a couple more KPs.