Showing posts with label Mike. Show all posts
Showing posts with label Mike. Show all posts

Monday, September 27, 2010

Heresy, plain and simple...

Space Wolves cohort with Daemons and the Dark Angels find allies in the Tau? This is madness...

Anywho, here are the details from this past Friday's 2v2 match, a trial run for Bill and Rob's tournament next month.

2000 points (1000 from each player)
Dawn of War
Kill Points
Outcome: 5 to 3 Team Burnt Hand (on account of tournament time being up - I believe it was turn 5).


Team Burnt Hand
Tau Army List
HQ, Bunch o' suits, some floaty tanks, and a handful of funny little gray men. Mike will have to elaborate because the air in that room had me not paying much attention.

Dark Angel Army List
5 Deathwing Terminators with a CML
2 x 10 Man Tactical sqauds (one with plasma, one with melta) + Rhinos
10 Man Devastators, 2 ML, 2 PC


Team Horrible Rolling
Daemon Army List
2 Chariots
2 squads of 3 Flamers each
Mob of Deamonettes (not sure on the exact number)
10 (or 12) Plaugebearers
Soul Grinder

Space Wolf Army List
2 Runepriests
2 Sqauds of 10 Grey Hunters with all the fixins (Mark of Wolfen and such), in Rhinos
A slew of Long Fangs with enough fire power to level a mountain yet could not hit the broadside of a broadside

Synoposis
Team BH goes first, choosing not to deploy anything. Team Bad Rolling does the same. Most of both sides armies, excluding the deep striking daemons and Terminators held in reserve, walk on first turn. In the first turn the Plasma cannon wielding Dark Angels do a bit of running to get into position with the bunker (seen below in the 2nd picture). No targets bring the bottom of the first.

Bunch of Wolves walk on and their Long Fangs grab cover in another bunker. A unit of Plaguebearers plops down midfield. Flamers, Chariot and Soul Grinder come in on strong side seen below. I believe runs made for a quick bottom of turn 1 as well as position was more critical than drawing first blood.



Turn 2, Terminators walk in behind Rhinos to grab cover, CML Terminator takes point to throw some missiles at the advancing Soul Grinder with no effect. Combined Devastator an Tau shooting widdles down some Plaguebearers as well as knocks a weapon off Mr. Grinder.


Bottom of 2 has Daemons closing in on the Dark Angel lines. A second chariot deep strikes within striking distance.



I spend quite a bit of time arranging dice.




Turn 3, Dark Angels move 12 in an attempt to sling some melta into Mr. Grinder... unfortunately, you just can't shoot molten hot gas at that speed.



The Tau manage to blow up the advancing Rhino seen below. Big boon, slowing Runepriest and his Space Barbarian brethren.



The Tau guns make up for the Dark Angels mistake by rendering Mr. Grinder immobilized and effectively a KP.




Dark Angels rapid fire Chariot #2 to death.

In turns 3-4, A squad of flamers is wiped out before the other squad melts the face of Dark Angel Tactical Sqaud 1, sending them falling back off the board. A Rhino is scuttled by Long Fang fire. Combined Tau and Devastator fire thinned the late showing Daemonettes down to one. Runepriest had little luck with his spells as well. The 2nd tactical squad squares up and sends some shots into the flamers than charge them along with the nearby Chariot. The Chariot holds on and the Dark Angels are counter charged by Grey Hunters and their Runepriest.

We finish the turn with the set tournament time running out and call the game at 5-3, Team BH. I think I got that mostly right...

KP Tally

Team BH
Soul Grinder, 2x Flamers, Chariot, Rhino

Team Bad Rolling
2x Rhinos, Tactical Marines


Funny thing is, in the photo below, I'm pretty sure I wasn't saying anything like "we're number one" but rather "Chris stop taking friggin' pictures of me."

Tuesday, September 7, 2010

2nd Place at Vorhees first 2500 Warhammer Fantasy Single's Tournament

I recently went to the Title of the blog and took home second. It was labeled "Best General" and was 1 away from Best Overall(which was 1rst). I took an Ogre list with consisted of an Irongut Deathstar (as this is one of the few builds Ogres can do and be competitive). It consisted in other stuff but as no one relly plays fantasy I'll spare my fingers the full details unless you guys would like.

Also Kudos to Bill for taking 2nd in the DP contest(tee hee).

A good showing indeed for jrzyhammer in 1 day.

Side note in doing the Best Overall's list for the tourney I could not get it under the 2500 pt. limit. Odd indeed not sure if I should bring it up but still it is a tournament. Its different if your a few over in our friendly games (with the opponents consent) but I feel that in a tournament setting it should be disqualification or some penalty as its alot more strict. Oh well an awesome fun day regardless...Now to get back to slaughtering dwarves...again...mwahaha take that Thorek gunline.

Now it has scooters...

Thursday, September 2, 2010

Wrath of Tzeentch

Dark Angels vs. Chaos Space Marines
2000 Point
DE Mission - Kill Points, table split in thirds, the "DE" deploy 2 units in center third and rest in back third (don't recall name)
Result: 10-2 Chaos Space Marines


Dark Angels List
Belial, Apoth
Librarian

Ven Dread
5 Vets, plasma gun
w/Razorback

2 x DW sqauds (2x CMLs)
10 man Tactical, PW, Plasma gum
10 man Tactical, PW, melta
w/rhino

10 Devs, 4 ML
Land Raider


Chaos Space Marine List (as much as I can remember)
Winged Demon Prince

8 Terminators - mix of power weapons, chainfist, lightning claws

3x 8 man thousand Sons all w/mark of Tzeentch
w/ 3x Rhinos
10 Man Chaos Space Marine squad w/mark of Tzeentch and plasma gun

Vindicator
Land Raider


Synopsis
The Chaos Marines went first and moved up their transports to join the two advanced units in the table center. Their Daemonic leader followed the Land Raider closely, staying out of site. All rhinos popped smoke and the Land raider took a pot shot at the Venerable Dreadnought in cover sheering off his close combat arm.

The Dark Angels answered this with a hail of missile fire both from the Devastators and the cyclone missile launcher equipped Deathwing - Belial and his squad left the safety of the Land Raider to add their weight, which in retrospect would turn out to be a grave mistake the following turn. One Chaos Rhino was blown sky high, killing one of it's Thousand Sons occupants. Tactical Squad Alpha dispatched at least one other with bolter fire.

In the next turn (2) the Chaos Terminators (who Mike mistakenly took 8, not allowing them to use the LR, yet DS probably worked out better) deep striked with little effort not far off from Belial and his squad of terminators. The close ranged barrage of combi-plasma pinned cushioned the unprepared terminators, Belial took a wound and 4 of his brothers fell dead. The Land Raider kept it's advance, closing over difficult terrain, the Prince followed with it. The Chaos Vindicator lined up a shot, taking some Marines out that were in cover.

Licking their wounds, Belial and his lone Cyclone Missile launcher brethren mounted back into the Land Raider. Dark Angels focus turned towards the now all too close Chaos Terminator threat - perhaps a mistake, as one Thousand Sons unit was down to only 4 and should have been finished off. Dreadnought made a dash towards the Chaos Vindicator and popped smoke. Another rhino moved up in front of the advancing Chaos Land Raider and dispersed a smoke screen as well. With moves made, a torrent of fire poured into the Chaos Terminators from all sides; Devastators, Land Raider, Deathwing alike. When the dust cleared, not nearly as many as we would have liked had fallen - a reminder of just how sturdy Tactical Dreadnought Armor really is in the face of conventual weapons.

Following that the Chaos Land Raider advance again along with the Vindicator moving to line up yet another devastating shot downing more Marines. The Daemon Prince finally came out from his Armor 14 shield and assaulted the Venerable Dreadnought (I don't recall exactly who shot who from this turn). The remaining Chaos Terminators scrambled for the Land Raider and one lucky shot with a chainfist managed to penetrate the heavily armored behemoth, cleaving it's track in half and leaving it wrecked. Belial and company piled out the side hatch.

Main focus is again on the Chaos Terminators, as Belial and the single Deathwing Battle Brother make hast to let loose some volleys into them. The Devastators do the same and the Librarian and his Veteran squad, one with rapid firing plasma, follow suit. The Razorback likewise sends some heavy bolts into their position. The old "you rapid fired so you can't charge" once again bites someone in the ass as the Vets blow their load but are unable to assault (though the Libby used hellfire). Belial's "squad" are left to go it alone and though they take one with them all hope was crushed that day by a chaotic powerfist as it punched through Belial's armor. The overkill shot was too much for him to take. Though hope may have been lost, the fight was not over.

In the next turn the Landraider moved up once more and unloaded it's payload - 10 retched heretics blessed by the mark of Tzeentch, the very air around them hissed with chaotic energies as they unloaded some shots into the closest rhino, only taking off its storm bolter. Again the Vindicator made a shot, though I am unaware of how many it took with it, even one was too many at this point. All the while the Thousand Sons advanced on foot, slow and purposeful as always, taking shots where they could. A handful of times the Dark Angel Librarian was able to dispel any foul magics they may have been cooking up, but many other times he could not - so is the power of god of change.

In the face of the coming Chaos Marines, the Dark Angel Tactical Squad Bravo piled out of their in tact, yet scarred rhino. A fury of rapid fire managed to only down one or two of the enemy. This time the Librarian and his Vets did not make such a foolish mistake, as he sent a blaze of hellfire into the remaining terminators (AP 2 this time!), followed by his squads bolt pistol fire. The Chaos Terminators were finally dispatched, but surely it took to long - the advancing followers of Tzeentch were not far off. The Dreadnought danced around killing blows from the Daemon Prince like John Travolta, they stayed in combat. Oh oh oh oh staying alive...

The next few turns flowed quickly as the battle raged towards turn 7. Tactical Squad Bravo received a charge from the Chaos Space Marines after a volley of bolt/plasma fire downed a couple. Squad Bravo would be locked in combat for the next couple turns, but eventually succumbed with help from the 4 Thousand Sons which had been ignored. On the other side of the field, the Librarians Vet squad was annihilated by the AP3 shots and too late the Devastator realized that the two remaining immobilized rhinos were in fact ONLY immobilized - not kill points - though they did manage to down one by the end.

Additional chaos fire would eventually have Squad Alpha falling back and subsequently destroyed and the second squad of Deathwing reduced to one who managed to use the hulking Land Raider and newly wrecked Razorback as cover. Combined fire of the Daemon Prince and Thousand Sons also managed to reduce the Devastator squad down to a man before the game ended. Oh god do I wish it ended in 5.

DA Commentary
The only very small victory the Dark Angels managed that day was actually not getting wiped out in seven turns of a whole lot of death and destruction to them. Two things I should have done was finish off the one T-sons squad along with hit the remaining rhinos much earlier. All in all, I would have still lost, but at least I would have got a couple more KPs.

Monday, July 19, 2010

Dark Angels vs. Dark Eldar

It was very dark. Grim dark.

2000 points
IG Battle Mission: War of Attrition
Table halves deployment, recycling units - troops only, victory points
Final in 5 rounds: DA victory - 1415 DA to 1305 DE

Dark Angel List

HQ
Belial, Apoth
Chappy

Elite
Ven Dread
5 Vets w/Razorback

Troop
2 x DW Terminators
2 x Tactical Marines- one with rhino

Heavy
Whirlwind
Devs - 2 ML, 2 HB
LR


Dark Eldar List
I'll let Mike fill in the blanks if he gets a chance, but he noted that it was more or less what he used against Bill's daemons. 6 Troops in all, 2x Witches, Bikes with 2+ Invul Lord., and a couple terminator-killing heavy support choices.

Summary
DE played the role of IG, so they went first and per mission rules were allowed to deploy at the half field line - DE were already assaulting in turn one - YES, turn one - not good for DA's devastators, who never fired a shot. It was a bloody day from the start.

Witches unloaded some nasty attacks bolstered by a slew of warriors, popping drugs as they went. The whirlwind earned it's points back from the get go, halving a unit of warriors (the one unit with like 4 dark lances mind you) and sending them falling back, unable to regroup. Though tied up in combat, Devs managed to stay along for a round or so with the help of some counter attacks. Chunks of both armies were fighting bloody combats almost from the start - and the Dark Eldar would have it no other way.

Belial finally succumbed, he and his squad held combat for at least a couple rounds but the DE lord ripped into what was left of the squad with abandon - even taking a wound from ODing on his combat drugs.

With the Devastator's heavy weapons silenced from the start, the terminators were forced to play anti-armor with their CMLs. Two squads of terminators recycled near DE heavies, their CMLs only manage to down one however - which would turn out to be a grave mistake. The other heavy earned vengeance by decimating one squad down to a man, with two squads of warriors finishing the job - an easy 245 pts. (the warriors had recycled as well, basically right next to the terminators).

The game ended in 5. Had it gone on, it looked like it would have turned back towards the DE's favor. The DA simply had a stellar bottom of the 5th, finishing off a handful of units, mostly transports and witches along with some warriors with a multitude of small arms. The DA also did not lose a single vehicle. Another round probably would have seen two go down, but the DE had focused so much lance fire on the Dread, the other vehicles just sat pretty.

The Dread (or more specifically Mike's poor Dark lance rolling) would probably be the DA's MVP - simply due to the giant target on his back. Also noteworthy, one lone tactical sarge who survived the whole game - the DE had sought to deny the DA another recycled troop, so this sarge was left to hurl himself at transports with no avail. The tactic backfired in the end however, as if he had been downed, the DE would have earned another 175 pts., and the win.

All in all, a fun and close game.

Tuesday, May 4, 2010

Tryanids vs. Chaos

Outcome: Ends in Turn 6 with a Tie.













And now for something completely different - Hey Look, it's Brian!



Sunday, February 21, 2010

End Results for this weekend's 2 matches

Chaos Space Marines (Bill) versus Codex Space Marines (Rob)
1250 points, Learning game (my first game as Chaos SM)
End Result - Rob sneaks a 6-5 Killpoint victory at the conclusion of Turn 6

Lesser Daemonettes killed 3 terminators
Beserkers ate up 2 squads
4 turn long combat between a Demon Prince with 3 wounds and a stupid Venerable Dreadnaught. No weapons and Immobilized, still headbutting me for 3 turns and not dying....

------------------------

Tyranids (Mike OB) versus Dark Angels (Ed)
1500 points - My typical Deathwing-heavy list minus the bikers against Mike's more experimental list
Scenery - Buddy's dinning room table, "fusion reactor" candle vases, banana barricades, paper plate craters, and plastic bowl/coffee cup hills
End Result - Dark Angel Victory, 6-4 Kill points in turn 7.

Lots of Marine shooting until the Nids could reach their weak* right flank . Deathwing mobile gun line FTW - By the end of the game the Angels had managed to swing their lines around and start falling back towards what was once their right flank... the Whirlwind actually made it to the end, falling back 6 inches every turn and firing direct.

On the other side of the table, the Tyranofex put a hurting on a squad of terminators and a combat squad of devastators. On top of that it (Mike can confirm - I think it was the Tyranofex) managed to get a shot into the second group of devastators that actually made them fail their check and fall back off the table.

The Dark Angel MVP of the game was actually that weak side 10-man tactical marine squad. They managed to stay tied up in combat for 2 rounds, repelling one squad of hormagaunts and tying up another along with two more squads of genestealers. However the Nids also used an ability to reduce their BS/WS to 1, making them much less effective to hold thereafter. Kudos to the whirlwind for thinning out at least one squad of those stealers before they hit into their battle brothers.

Not going down without a fight, and buying their comrades some time,
the last of the angels are encircled and consumed

*weak as it was the one side with less terminators