Saturday, March 19, 2011

3-19-11 Tournament 2v2s

Alot of changes in Mike's tournies. Painting is ALOT more important, which sucked cuz my partner Nick's Imp Guard was currently unprimed. Also, Mike combined kill points with every type of objective game. It was great for playing against Dark ELdar players rofl.

Won 2 by annihilation. Tied one with bad rolling.



My Army 1002 pts

8 Thousand Suns with Bolt of Tzentch
Rhino

7 Sonic Marines
Rhino

7 Plaguemarines with Meltagun
Rhino

Lash Prince with Wings

Tzentch Prince with Warptime and Wings




Nicks List

Two vendetta, one with a 6 man special weapons flamer squad and one with a 6 man special weapon melta unit, 3 special in each.

Two medusa with enclosed crew compartment.

One manticore.

One full psycher battle squad with a stock chimaera.



Match one Versus Tau and COdex Marines *facepalms self*

Kill Points and 3 objectives

This match will fucking haunt me for the rest of my life. In all respects, these guys should have been tabled by turn 2. But my partner apparently angered the DIce Gods greatly. He took double digit number of shots at the stupid Tau hammerheads.. NOT ONE DAMAGE CHART ROLL. That Tau DIsruption pod is the best 5 points upgrade ever. So yeah, Tie game. Against Vanilla Marines and the... Tau? FUcking outrage. I swear to God I wanted to burn the store down.


Match two versus Necrons and Necrons

Necrons are absolute garbage in tournaments.Luckily Mike tweaked the rules so that each partner phases out seperately. This poor Kid and his girlfriend lost both monoliths (one destroyed and one wrecked i believe) and all 4 or 5 squads of warriors got pie-plated to death. The Night bringer spent 5 successfull turns moving 6 inches, running... then getting lashed back to his start point. We tabled these two new-ish, easygoing players. I dont rememeber the score. It was a wipe.


Match 3 versus CHaos Marines and Dark ELdar (lol)

Capture and Control

After deciding not to blow his load in turn 1, the DE player got glaced and penetrated to death by my partner. By turn 2, the DE PLayer had 1 maybe 2 transports still mobile. The chaos player had 2 warptime princes (like my one). All 3 of my troops rapid fired one to death (the final shot coming via Rhino Bolter lol)... the other falling to my partner's 6 twin linked lascannons. Explosions... people dying. We hold our capture point and again, completely wipe out these two by turn 5.

I'm going to try and get Nick on here. He knows his Imp Guard. He is boss, yo.