Alot of changes in Mike's tournies. Painting is ALOT more important, which sucked cuz my partner Nick's Imp Guard was currently unprimed. Also, Mike combined kill points with every type of objective game. It was great for playing against Dark ELdar players rofl.
Won 2 by annihilation. Tied one with bad rolling.
My Army 1002 pts
8 Thousand Suns with Bolt of Tzentch
Rhino
7 Sonic Marines
Rhino
7 Plaguemarines with Meltagun
Rhino
Lash Prince with Wings
Tzentch Prince with Warptime and Wings
Nicks List
Two vendetta, one with a 6 man special weapons flamer squad and one with a 6 man special weapon melta unit, 3 special in each.
Two medusa with enclosed crew compartment.
One manticore.
One full psycher battle squad with a stock chimaera.
Match one Versus Tau and COdex Marines *facepalms self*
Kill Points and 3 objectives
This match will fucking haunt me for the rest of my life. In all respects, these guys should have been tabled by turn 2. But my partner apparently angered the DIce Gods greatly. He took double digit number of shots at the stupid Tau hammerheads.. NOT ONE DAMAGE CHART ROLL. That Tau DIsruption pod is the best 5 points upgrade ever. So yeah, Tie game. Against Vanilla Marines and the... Tau? FUcking outrage. I swear to God I wanted to burn the store down.
Match two versus Necrons and Necrons
Necrons are absolute garbage in tournaments.Luckily Mike tweaked the rules so that each partner phases out seperately. This poor Kid and his girlfriend lost both monoliths (one destroyed and one wrecked i believe) and all 4 or 5 squads of warriors got pie-plated to death. The Night bringer spent 5 successfull turns moving 6 inches, running... then getting lashed back to his start point. We tabled these two new-ish, easygoing players. I dont rememeber the score. It was a wipe.
Match 3 versus CHaos Marines and Dark ELdar (lol)
Capture and Control
After deciding not to blow his load in turn 1, the DE player got glaced and penetrated to death by my partner. By turn 2, the DE PLayer had 1 maybe 2 transports still mobile. The chaos player had 2 warptime princes (like my one). All 3 of my troops rapid fired one to death (the final shot coming via Rhino Bolter lol)... the other falling to my partner's 6 twin linked lascannons. Explosions... people dying. We hold our capture point and again, completely wipe out these two by turn 5.
I'm going to try and get Nick on here. He knows his Imp Guard. He is boss, yo.
Showing posts with label Chaos Marines. Show all posts
Showing posts with label Chaos Marines. Show all posts
Saturday, March 19, 2011
Thursday, September 2, 2010
Wrath of Tzeentch
Dark Angels vs. Chaos Space Marines
3x 8 man thousand Sons all w/mark of Tzeentch
2000 Point
DE Mission - Kill Points, table split in thirds, the "DE" deploy 2 units in center third and rest in back third (don't recall name)
Result: 10-2 Chaos Space Marines
Dark Angels List
Belial, Apoth
Librarian
Ven Dread
5 Vets, plasma gun
w/Razorback
2 x DW sqauds (2x CMLs)
10 man Tactical, PW, Plasma gum
10 man Tactical, PW, melta
w/rhino
10 Devs, 4 ML
Land Raider
Belial, Apoth
Librarian
Ven Dread
5 Vets, plasma gun
w/Razorback
2 x DW sqauds (2x CMLs)
10 man Tactical, PW, Plasma gum
10 man Tactical, PW, melta
w/rhino
10 Devs, 4 ML
Land Raider
Chaos Space Marine List (as much as I can remember)
Winged Demon Prince
Winged Demon Prince
8 Terminators - mix of power weapons, chainfist, lightning claws
3x 8 man thousand Sons all w/mark of Tzeentch
w/ 3x Rhinos
10 Man Chaos Space Marine squad w/mark of Tzeentch and plasma gun
Vindicator
Land Raider
Synopsis
The Chaos Marines went first and moved up their transports to join the two advanced units in the table center. Their Daemonic leader followed the Land Raider closely, staying out of site. All rhinos popped smoke and the Land raider took a pot shot at the Venerable Dreadnought in cover sheering off his close combat arm.
The Dark Angels answered this with a hail of missile fire both from the Devastators and the cyclone missile launcher equipped Deathwing - Belial and his squad left the safety of the Land Raider to add their weight, which in retrospect would turn out to be a grave mistake the following turn. One Chaos Rhino was blown sky high, killing one of it's Thousand Sons occupants. Tactical Squad Alpha dispatched at least one other with bolter fire.
In the next turn (2) the Chaos Terminators (who Mike mistakenly took 8, not allowing them to use the LR, yet DS probably worked out better) deep striked with little effort not far off from Belial and his squad of terminators. The close ranged barrage of combi-plasma pinned cushioned the unprepared terminators, Belial took a wound and 4 of his brothers fell dead. The Land Raider kept it's advance, closing over difficult terrain, the Prince followed with it. The Chaos Vindicator lined up a shot, taking some Marines out that were in cover.
Licking their wounds, Belial and his lone Cyclone Missile launcher brethren mounted back into the Land Raider. Dark Angels focus turned towards the now all too close Chaos Terminator threat - perhaps a mistake, as one Thousand Sons unit was down to only 4 and should have been finished off. Dreadnought made a dash towards the Chaos Vindicator and popped smoke. Another rhino moved up in front of the advancing Chaos Land Raider and dispersed a smoke screen as well. With moves made, a torrent of fire poured into the Chaos Terminators from all sides; Devastators, Land Raider, Deathwing alike. When the dust cleared, not nearly as many as we would have liked had fallen - a reminder of just how sturdy Tactical Dreadnought Armor really is in the face of conventual weapons.
Following that the Chaos Land Raider advance again along with the Vindicator moving to line up yet another devastating shot downing more Marines. The Daemon Prince finally came out from his Armor 14 shield and assaulted the Venerable Dreadnought (I don't recall exactly who shot who from this turn). The remaining Chaos Terminators scrambled for the Land Raider and one lucky shot with a chainfist managed to penetrate the heavily armored behemoth, cleaving it's track in half and leaving it wrecked. Belial and company piled out the side hatch.
Main focus is again on the Chaos Terminators, as Belial and the single Deathwing Battle Brother make hast to let loose some volleys into them. The Devastators do the same and the Librarian and his Veteran squad, one with rapid firing plasma, follow suit. The Razorback likewise sends some heavy bolts into their position. The old "you rapid fired so you can't charge" once again bites someone in the ass as the Vets blow their load but are unable to assault (though the Libby used hellfire). Belial's "squad" are left to go it alone and though they take one with them all hope was crushed that day by a chaotic powerfist as it punched through Belial's armor. The overkill shot was too much for him to take. Though hope may have been lost, the fight was not over.
In the next turn the Landraider moved up once more and unloaded it's payload - 10 retched heretics blessed by the mark of Tzeentch, the very air around them hissed with chaotic energies as they unloaded some shots into the closest rhino, only taking off its storm bolter. Again the Vindicator made a shot, though I am unaware of how many it took with it, even one was too many at this point. All the while the Thousand Sons advanced on foot, slow and purposeful as always, taking shots where they could. A handful of times the Dark Angel Librarian was able to dispel any foul magics they may have been cooking up, but many other times he could not - so is the power of god of change.
In the face of the coming Chaos Marines, the Dark Angel Tactical Squad Bravo piled out of their in tact, yet scarred rhino. A fury of rapid fire managed to only down one or two of the enemy. This time the Librarian and his Vets did not make such a foolish mistake, as he sent a blaze of hellfire into the remaining terminators (AP 2 this time!), followed by his squads bolt pistol fire. The Chaos Terminators were finally dispatched, but surely it took to long - the advancing followers of Tzeentch were not far off. The Dreadnought danced around killing blows from the Daemon Prince like John Travolta, they stayed in combat. Oh oh oh oh staying alive...
The next few turns flowed quickly as the battle raged towards turn 7. Tactical Squad Bravo received a charge from the Chaos Space Marines after a volley of bolt/plasma fire downed a couple. Squad Bravo would be locked in combat for the next couple turns, but eventually succumbed with help from the 4 Thousand Sons which had been ignored. On the other side of the field, the Librarians Vet squad was annihilated by the AP3 shots and too late the Devastator realized that the two remaining immobilized rhinos were in fact ONLY immobilized - not kill points - though they did manage to down one by the end.
Additional chaos fire would eventually have Squad Alpha falling back and subsequently destroyed and the second squad of Deathwing reduced to one who managed to use the hulking Land Raider and newly wrecked Razorback as cover. Combined fire of the Daemon Prince and Thousand Sons also managed to reduce the Devastator squad down to a man before the game ended. Oh god do I wish it ended in 5.
DA Commentary
The only very small victory the Dark Angels managed that day was actually not getting wiped out in seven turns of a whole lot of death and destruction to them. Two things I should have done was finish off the one T-sons squad along with hit the remaining rhinos much earlier. All in all, I would have still lost, but at least I would have got a couple more KPs.
Tuesday, May 4, 2010
Tryanids vs. Chaos
Outcome: Ends in Turn 6 with a Tie.
And now for something completely different - Hey Look, it's Brian!
Friday, April 2, 2010
April 2nd - Blood Angels debut against Chaos Space Marines (Bill vs CHris) 1750 pts!
Battle Mission - (new battle mission type, forget the name?) Blood Angels lead an assault on the Chaos Space Marines. Chris gets to choose sides and go first, yay!
Deployment - Long board edges, 24 inches up. No Scout movements allowed by mission.
Number of Objectives - 3 (2 placed by Rob and Susmita, 1 placed rightfully by the attacking player - chris)
Bill's army list
Daemon Prince
-Mark of Slaanesh, Wind of Chaos (flamer!)
Chaos Sorcerer Lord in Terminator armor
-Mark of Slaanesh, Lash of Submission
10 Beserkers
-Power fist, 2 Plasma Pistols
10 Plague Marines
-Plague Champ, 3 Plasma Pistols
Land Raider
-Possessed
Land Raider
-Possessed
Defiler
20 Lesser Daemons of Slaanesh'
Chris' army list
HQ
Turn 1
(in progress)
Deployment - Long board edges, 24 inches up. No Scout movements allowed by mission.
Number of Objectives - 3 (2 placed by Rob and Susmita, 1 placed rightfully by the attacking player - chris)
Bill's army list
Daemon Prince
-Mark of Slaanesh, Wind of Chaos (flamer!)
Chaos Sorcerer Lord in Terminator armor
-Mark of Slaanesh, Lash of Submission
10 Beserkers
-Power fist, 2 Plasma Pistols
10 Plague Marines
-Plague Champ, 3 Plasma Pistols
Land Raider
-Possessed
Land Raider
-Possessed
Defiler
20 Lesser Daemons of Slaanesh'
Chris' army list
HQ
Recluse (Upgraded Chaplain)
Elites
1 Sanguinary Priest
5 Sanguinary Guard
Troop
3 x 10 man Assault Squad (30 Marines)
10 Death Company Marines (non scoring)
Death Company Dreadnought w/blood talons (non scoring)
Fast
Baal Predator
Heavy
Stormraven
Turn 1
(in progress)
Labels:
Bill,
Blood Angels,
Chaos Marines,
Chris,
Daemonologists,
Space Marines
Sunday, February 21, 2010
End Results for this weekend's 2 matches
Chaos Space Marines (Bill) versus Codex Space Marines (Rob)
1250 points, Learning game (my first game as Chaos SM)
End Result - Rob sneaks a 6-5 Killpoint victory at the conclusion of Turn 6
Lesser Daemonettes killed 3 terminators
Beserkers ate up 2 squads
4 turn long combat between a Demon Prince with 3 wounds and a stupid Venerable Dreadnaught. No weapons and Immobilized, still headbutting me for 3 turns and not dying....
------------------------
Tyranids (Mike OB) versus Dark Angels (Ed)
1500 points - My typical Deathwing-heavy list minus the bikers against Mike's more experimental list
1250 points, Learning game (my first game as Chaos SM)
End Result - Rob sneaks a 6-5 Killpoint victory at the conclusion of Turn 6
Lesser Daemonettes killed 3 terminators
Beserkers ate up 2 squads
4 turn long combat between a Demon Prince with 3 wounds and a stupid Venerable Dreadnaught. No weapons and Immobilized, still headbutting me for 3 turns and not dying....
------------------------
Tyranids (Mike OB) versus Dark Angels (Ed)
1500 points - My typical Deathwing-heavy list minus the bikers against Mike's more experimental list
Scenery - Buddy's dinning room table, "fusion reactor" candle vases, banana barricades, paper plate craters, and plastic bowl/coffee cup hills
End Result - Dark Angel Victory, 6-4 Kill points in turn 7.
Lots of Marine shooting until the Nids could reach their weak* right flank . Deathwing mobile gun line FTW - By the end of the game the Angels had managed to swing their lines around and start falling back towards what was once their right flank... the Whirlwind actually made it to the end, falling back 6 inches every turn and firing direct.
On the other side of the table, the Tyranofex put a hurting on a squad of terminators and a combat squad of devastators. On top of that it (Mike can confirm - I think it was the Tyranofex) managed to get a shot into the second group of devastators that actually made them fail their check and fall back off the table.
The Dark Angel MVP of the game was actually that weak side 10-man tactical marine squad. They managed to stay tied up in combat for 2 rounds, repelling one squad of hormagaunts and tying up another along with two more squads of genestealers. However the Nids also used an ability to reduce their BS/WS to 1, making them much less effective to hold thereafter. Kudos to the whirlwind for thinning out at least one squad of those stealers before they hit into their battle brothers.
Not going down without a fight, and buying their comrades some time,
the last of the angels are encircled and consumed
*weak as it was the one side with less terminators
Labels:
Bill,
Chaos Marines,
Dark Angels,
Ed,
Mike,
Rob,
Space Marine,
Tyranids
Subscribe to:
Posts (Atom)









