More or less done. Still some details to work out (like the right shoulder pad)
Tuesday, August 23, 2011
Thursday, May 12, 2011
Consecrators Tactical Squad
6/13 UPDATE - Last 3 regular Marines:

Only the Sergeant left to paint (and backpacks for the above). I've actually spent over 6 months building and painting 10 models... only 10. Not that it takes that long, just that I rarely make the time.
-----------------------------------------------
Thought I'd share my progress with my Consecrators (Dark Angel successor chapter).
The Consecrators are noted for utilizing relics of the Dark Angels Legion, as well as donning the old black armor color with red helmet stripe scheme. You will notice most have the older Mk VI "Corvus" armor (nicknamed "beakies", per the helmet) that the Consecrators are noted for and some carry older style bolt guns.
I have yet to paint the chapter badge which, as opposed to the standard space marine, will go on right shoulder pad.


This is actually the first time I did a bit of reposing and more extensive green stuffing. I actually have a thread over on B&C that details the construction, here.
Thursday, April 14, 2011
How to make your very own Bluescribes!
Like half the shit in the Daemons codex, the fucking model for the Bluescribes doesnt even exist (YAY!). So heres a quick way to whip 1 up.
Ingredients
2 Pink Horrors (painted blue!)
1 terminator base
1 dreadnaught base
1 pack of Arcane Books from the WH Fantasy Bitz
Greenstuff
Working on finding some sort of funny hat for these two, which by the way the Bluescribes are pretty much an 'entertainment value' model. Much like The Masque... except the Bluescribes can join a squad.
WIll update this post as I construct the model.
Ingredients
2 Pink Horrors (painted blue!)
1 terminator base
1 dreadnaught base
1 pack of Arcane Books from the WH Fantasy Bitz
Greenstuff
Working on finding some sort of funny hat for these two, which by the way the Bluescribes are pretty much an 'entertainment value' model. Much like The Masque... except the Bluescribes can join a squad.
WIll update this post as I construct the model.
Monday, April 4, 2011
Saturday, March 19, 2011
3-19-11 Tournament 2v2s
Alot of changes in Mike's tournies. Painting is ALOT more important, which sucked cuz my partner Nick's Imp Guard was currently unprimed. Also, Mike combined kill points with every type of objective game. It was great for playing against Dark ELdar players rofl.
Won 2 by annihilation. Tied one with bad rolling.
My Army 1002 pts
8 Thousand Suns with Bolt of Tzentch
Rhino
7 Sonic Marines
Rhino
7 Plaguemarines with Meltagun
Rhino
Lash Prince with Wings
Tzentch Prince with Warptime and Wings
Nicks List
Two vendetta, one with a 6 man special weapons flamer squad and one with a 6 man special weapon melta unit, 3 special in each.
Two medusa with enclosed crew compartment.
One manticore.
One full psycher battle squad with a stock chimaera.
Match one Versus Tau and COdex Marines *facepalms self*
Kill Points and 3 objectives
This match will fucking haunt me for the rest of my life. In all respects, these guys should have been tabled by turn 2. But my partner apparently angered the DIce Gods greatly. He took double digit number of shots at the stupid Tau hammerheads.. NOT ONE DAMAGE CHART ROLL. That Tau DIsruption pod is the best 5 points upgrade ever. So yeah, Tie game. Against Vanilla Marines and the... Tau? FUcking outrage. I swear to God I wanted to burn the store down.
Match two versus Necrons and Necrons
Necrons are absolute garbage in tournaments.Luckily Mike tweaked the rules so that each partner phases out seperately. This poor Kid and his girlfriend lost both monoliths (one destroyed and one wrecked i believe) and all 4 or 5 squads of warriors got pie-plated to death. The Night bringer spent 5 successfull turns moving 6 inches, running... then getting lashed back to his start point. We tabled these two new-ish, easygoing players. I dont rememeber the score. It was a wipe.
Match 3 versus CHaos Marines and Dark ELdar (lol)
Capture and Control
After deciding not to blow his load in turn 1, the DE player got glaced and penetrated to death by my partner. By turn 2, the DE PLayer had 1 maybe 2 transports still mobile. The chaos player had 2 warptime princes (like my one). All 3 of my troops rapid fired one to death (the final shot coming via Rhino Bolter lol)... the other falling to my partner's 6 twin linked lascannons. Explosions... people dying. We hold our capture point and again, completely wipe out these two by turn 5.
I'm going to try and get Nick on here. He knows his Imp Guard. He is boss, yo.
Won 2 by annihilation. Tied one with bad rolling.
My Army 1002 pts
8 Thousand Suns with Bolt of Tzentch
Rhino
7 Sonic Marines
Rhino
7 Plaguemarines with Meltagun
Rhino
Lash Prince with Wings
Tzentch Prince with Warptime and Wings
Nicks List
Two vendetta, one with a 6 man special weapons flamer squad and one with a 6 man special weapon melta unit, 3 special in each.
Two medusa with enclosed crew compartment.
One manticore.
One full psycher battle squad with a stock chimaera.
Match one Versus Tau and COdex Marines *facepalms self*
Kill Points and 3 objectives
This match will fucking haunt me for the rest of my life. In all respects, these guys should have been tabled by turn 2. But my partner apparently angered the DIce Gods greatly. He took double digit number of shots at the stupid Tau hammerheads.. NOT ONE DAMAGE CHART ROLL. That Tau DIsruption pod is the best 5 points upgrade ever. So yeah, Tie game. Against Vanilla Marines and the... Tau? FUcking outrage. I swear to God I wanted to burn the store down.
Match two versus Necrons and Necrons
Necrons are absolute garbage in tournaments.Luckily Mike tweaked the rules so that each partner phases out seperately. This poor Kid and his girlfriend lost both monoliths (one destroyed and one wrecked i believe) and all 4 or 5 squads of warriors got pie-plated to death. The Night bringer spent 5 successfull turns moving 6 inches, running... then getting lashed back to his start point. We tabled these two new-ish, easygoing players. I dont rememeber the score. It was a wipe.
Match 3 versus CHaos Marines and Dark ELdar (lol)
Capture and Control
After deciding not to blow his load in turn 1, the DE player got glaced and penetrated to death by my partner. By turn 2, the DE PLayer had 1 maybe 2 transports still mobile. The chaos player had 2 warptime princes (like my one). All 3 of my troops rapid fired one to death (the final shot coming via Rhino Bolter lol)... the other falling to my partner's 6 twin linked lascannons. Explosions... people dying. We hold our capture point and again, completely wipe out these two by turn 5.
I'm going to try and get Nick on here. He knows his Imp Guard. He is boss, yo.
Labels:
Bill,
Chaos Marines,
Daemonologists,
Tournament
Monday, January 3, 2011
Massive battle between Eldar and Space Wolves
Considering the size of this game, I figured it was worth getting a report out of Rob and reposting. It also has the potential to be the longest batrep that will ever be posted, at least here on our blog.
3000 point
Battle Mission: Slave Raid (Kill Points)
Details - 1 KP for wiping out a unit within 18 inches of one of your units. 1 KP for every combat you win. D6 KP for each HQ.
Outcome: SW: 27 Eldar:19
Additional Notes: Used 4 HQ slots
Army Lists
Saim-Hann Eldar
HQ:
Eldrond
Avatar
Barrahoth- Swooping Hawks Phoniex Lord Autarch on Jet Bike
Elite:
10 Harlequins
Troop:
10 Dire Avengers w/ Exarch in Wave Serpeant
10 Dire Avengers w/ Exarch in Wave Serpeant
8 Guardian Jetbikes
10 Wraithguard w/ warlock
5 Pathfinders
Fast:
6 Swooping Hawks w/ Exarch
4 Shinning Spears w/ Exarch
Heavy:
Nightspinner
Wraithlord
Dark Reapers
Space Wolves
HQ:
Bjorn Fell-Handed
Njal Stormcaller
Wolf Priest
Wolf Priest on Bike
Wolf Guard Battle Leader
Elite:
6 scouts and WG
Troops:
15 Blood Claws and WG
8 Grey Hunters and WG in a Rhino (Njal attached)
8 Grey Hunters and WG in a Rhino (WGBL attached)
8 Grey Hunters and Arjac in Drop Pod
6 Grey Hunters in a LazPlaz Razorback
Fast:
5 Swiftclaws, Attack bike and WG on bike
Heavy:
6 Long Fangs: 2 HB, ML, 2 LC
6 Long Fangs: 2 HB, 3 ML
Vindicator
Full Battle Report
*written from Rob's perspective
Deployment:
The armys have to deploy at least 9 inches from our back board edge and no more than 24 inches up. Hence we start right on top of each other. Eldar had first turn and deployed bulk of her army in her center and on her right flank. Left flank left open. SW deploy with bulk of army in center. Have rhino with WGBL protecting left flank. Put unit of LFs and bikes out on my extreme right flank. Eldrond uses redeployment to move Guardian jetbikes and Shinning Spears w/ Autarch from her right flank to here left. This puts them about 8 inches in front of my huge bike unit. I fail to seize initiative.
Eldar Turn 1:
Eldar don't move much. Vehicles jockey for better shoots at my vehicles. Wraithguard stride into the center of the filed trying to bring as many guns into range of the vindicator. A Wave serpeant moves up with them. Guardians bikers and Shinning Spear line up for a charge on the Swiftclaws.
Eldars first turn shooting turns into a shooting gallery. Dark Reapers and Pathfinders open up on the LF on my extreme right flank. The shooting kills all but one ML and LC. The unit breaks and run out of there building. A wave serpeant explodes my razorback and the nightspinner kills 3 of the 6 GHs that came pouring out. Only one wraithguard ends up in range to shoot my vindicator. This turns out to be all is needed as the one shoot destroys my vindicator. The wraithlord targets my WGBL rhino on my left flank and destroys it in one clean shot. Guardians and Shinning Spears shoot and kill 2 bikers and knock a wound of the attack bike. Both units then charge the survivors and slaughter the rest of the swiftclaws leaving a lonely but pissed off Wolf Priest. He then proceeds to kill all but the Shinning Spears exarch and passes his fearless saves.
Eldar: 5 | SW: 0
Wolves Turn 1:
Things are bad, but the wolves are made of iron and ice. Arjac drops in on my center left and his squad grab cover behind the drop pod. Only 2 out of 5 vehicles survivced the Eldar turn. Njals rhino immobolizes itself on terrain (Boo), but Bjorn bursts out of my center building looking to pulverize some wraithguard, and his accompanying Blood Claws get ready to charge the Dire Avengers should there transport get destroyed. WGBL squad moves up to melta the Nightspinner. My broken Long Fangs rally and run into a building for cover.
The unit of LFs in my center open up on the wave serpeant supporting the wraitguard. They manage to wreck it and Dire Avengers come out into charge range of my Blood Claws. The HBs on the LF kill a Dark Reaper. The GHs miss the Nightspinner with both meltas. Bjorn smashes into the wraithguard and kills 3 and another drops to fearless saves. The rest of the unit piles in but Susmita leaves a suspicious gap in between a few wraithguard. The Blood Claws do not roll high enough to charge the Dire Avengers. Amazingly, no wounds are infliced on either side of the biker combat leave every one stuck.
Eldar: 5 | SW: 2
Eldar Turn 2:
The Swooping Hawks and The Phoenix Lord arrive drop a blast that is ineffectual and then Skyleap back into the air. The Nightspinner hauls ass away from the angry Grey Hunters. The wraithlord is now about 14 inches away from the warlock as his pile in moves verse Bojrn took him out of range, and for the first time ever the wraithlord failed his wraithsight. The Wave serpent with Eldrond and Dire Avengers immobilizes itself by flying into a building. Lucky it is the building that the rest of the Eldar forces have castle up in. Dark Reapers target and kill one of the two remaining Long Fangs and the lone survivor keeps his nerve. The pathfinders kill a Long Fang from the other squad, but they pass their pinning check.
The Dire Avengers squad that survived the Wave Serpent crash and failed charge by the Blood Claws make good there escape and retreat back into cover and out of line of sight. In combat the Avatar bellows a challenge at Bjorn and charges in between the gap left by the wraithguard. He sadly whiffs and only manages to stun Bjorn. Bjorn then crushes another wraithguard tying the combat. Elsewhere, loads of Str. 6 Laserlance attacks from the Autarch continue to bounce off of one very lucky Wolf Priest. The Shinning Spears exarch is able to sneak a wound through, but then is chopped in half by the Wolf priest for his troubles. The combat is a tie, but the Priest wipes out the Shinning Spears for another KP.
Eldar: 5 | SW: 3
Wolves Turn 2:
Time for the wolves to get stuck in. The Bloodclaws and Arjac's squad move up to get involved in the ever growing combat in the middle. The WGBL squad moves up ready to charge the now inert Wraithlord. Njal and his Grey Hunters now have somewhere to disembark from their immobilized rhino and move toward the center combat. The Long Fangs target the immobilized Wave Serpent and knock its ML off. A bunch of random shots from Pods, rhinos and HBs bounce off the Dark Reapers. In combat the Bloodclaws and Arjac's friends counter charge the wraithguard and wipe out the unit. The Avatar's attacks bounce off of Bjorn's 5+ invul. The Avatar is now surrounded by way too many Space Wolves. The WGBL and Grey Hunter w/ mark of the wulfen slay the Wraithlord and consolidate toward the middle melee.
Eldar: 5 | SW: 5
Eldar Turn 3:
Things start to get very bloody this turn. The Phoenix Lord and Swooping hawks arrive and land a blast and unlaod at the WGBL and accompaning Grey Hunter and end up killing an impressive 3 or 4. Elsewhere the Harlequins (who Eldrond has fortuned) glide across all types of difficult terrain to help out the now lone Avatar. The Dire Avengers on foot continue to make there way through the building where they are taking cover. In the shooting phase the Dark Reapers kill the lone Long Fang, and the pathfinders manage to kill one of the survivors from the LazPlaz Grey Hunter Squad. The Night Spinner targets Njal and crew and manages to slay a Grey Hunter. In combat the Harlequins charge in to the swirling melee and decimate all the Grey Hunters from Arjac's Squad. The Avatar rains blow after blow upon Arjac but he suffers no wounds due to his Storm Shield. In return Arjac lands 3 wounds on the Avatar. The wolves still lose the combat. Arjac makes his Stubborn morale check and a couple of Blood Claws die do to fearless saves. The Autarch finally ends my Wolf Priest by running him through with a lance. He and the jet bike guardians consolidate behind a building.
Eldar: 7+WP | SW: 5
Wolves Turn 3:
Njal and crew slowly continue to work their way through a building intent on getting in the epic center combat. The WGBL and Grey Hunters move toward the center combat looking to even things up against the Harlequins. The last two survivors from the LazPlaz squad try to make a break for the smoking hual of the vindicator hoping to get out of line of sight. Still having the Nightspinner token from Turn 1, the Grey Hunter have to make dangerous terrain tests. Two rolls later and only the Mark of Wulfen Grey Hunter remains.
The scouts arrive and have the Guardian Jetbikes in their sights. The Long Fangs with MLs target the Nightspinner, but only blow gaping hole out of the building behind it. The Heavy Bolters and drop pod target the Dark Reapers and kill 3 out of the 4. The survivor makes his moral test. The scouts unload point blank range at the jetbikes, but as the smoke clears not a bike has been knocked out of the sky. In the combat phase the WGBL and surviving hunter charge in the middle combat ready for the murder-make.
The harlequins and Avatar set their sights on Arjac, but after an absurd number of saves the Mountain Man survives unharmed. In return Bjorn kills the Avatar and half the harlequins are wiped out. The harlequins fail their moral, but are able to get far enough away where they will have a chance to rally (and charge on the Eldar turn). Arjac, the Blood Claws, and the Grey Hunters w/ WGBL spread out and grab cover when possible. Bjorn heads straight towards the immoblised wave serpent. The scouts charge in against the jetbikes. Two bikes crash and burn for no lose to the scouts. The jetbikes hold on. Njal's Lord of the Tempest causes the last Dark Reaper to break and run back toward the Eldar board edge.
Eldar: 7+WP | SW: 7 + AV
Eldar Turn 4:
Both sides have been hemorrhaging units, but there is still plenty of units to play out an epic that the sages would be proud of. The harlequins rally, consolidate 3 inches, run, and prepare to charge the WGBL and accompanying Grey Hunters. The Swooping Hawks and Barraroth move forward to support the harlequins. The Dire Avengers on foot emerge from the side of the building to Blade Storm the Grey Hunters to soften them up before the Harlequins and Swooping Hawks charge. Autarch jumps the jetbike vs. scout combat to charge the scouts from the rear. The Dark Reaper flees toward the board edge. The pathfinders target the final survivor of the LazPlaz Grey Hunters and slay the warrior before he is able to grab cover. As it turns out the nearest Eldar unit is about 20 inches away so no KP is awarded.
The Nightspinner targets the Bloodclaws and Arjac. The shot lands right on Arjac. He laughs off the hit, but a couple of Bloodclaws die and the unit is stuck in difficult and dangerous terrain. The Dire Avengers bladestorm and Swooping Hawks unload at the WGBL and GHs. the WGBL takes a wound and a Grey Hunter or two die. The Barraroth and crew slam into the unit from the front and the harlequins hit it in the flank. Barraroth slays the WGBL in single combat and the harlequins massacre the last remaining grey hunters. The swooping hawks manage to consolidate back into the building, but the harlequins roll a 1 and are stuck ass out in the open. The Autarch charges in to save the Guardians from certain death, but sadly only kills one. in return, the scouts kill two guardians and win the combat. Both Eldar pass their moral tests.
Eldar: 8+WP+WGBL | SW: 8+Avatar
Wolves Turn 4:
The center avenue where the massive melee has occurred over 4 turns is piled with the dead at least 6 bodies deep and there is no room to maneuver so the BCs and Bjorn decide to take the fight to the enemy's base. Bjorn crashes through a wall and lets his assault cannon speak. All his shot bounce harmlessly off the haul of the Wave Serpent. The Bloodclaws advance ready to charge the Swooping Hawks. Arjac heads toward the surviving harlequins. Njal and crew advance into the corpse clogged street one of there number succumbs to dangerous terrain. Surprisingly the rhino that immobilized itself on Turn 1 is able to repair itself and is ready for action.
The Long Fangs and last pack of Grey Hunters unload heavy weapons and rapid fire bolters upon the now very exposed Harlequins, and slay all five. In combat Bjorn is able to rip massive chunks out of the immobilized Wave Serpent. In the resultant explosion 3 Dire Avengers die. Eldrond and crew pass moral and pinning checks. The BCs charge Barraroth and the Hawks. The Wolf Priest challenges Barraroth to single combat. Both combatants are able to wound the opponents. The Bloodclaws manage to slay all but one of the Swooping Hawks. The Phoenix Lord and lone companion survive the fearless saves, but hit and run and escape successfully. The Autarch does slightly better this time and slays two scouts, but the scouts have the last say and kill 3 guardians and cause the survivor to break away. The Autarch holds his ground.
Eldar: 8+WP+WGBL | SW: 12+Avatar
Eldar Turn 5:
Both sides are running out of units fast. The Dire Avengers who decided to Bladestorm on the previous turn advance on the BCs with a murderous glint to their eyes. Barraroth jumps back behind Elrond and his crew. Any Eldar who can shoot lets fly with Bladestorming Shrunken, Lasfire (Hawks) and monophilment (NightSpinner) . The pathfinders fire ineffectually at the Long Fangs. The volley reduces the once numerous and proud BCs pack to the Wolf Priest, Wolf Guard, and 3 Blood Claws. The Dire Avengers assault the BloodClaws. The BCs are expecting easy pickings, but are sorely mistaken when the exarch takes the last wound from WP and the dire avengers kill 2 Bloodclaws. The BCs found thing quite disconcerting and flub their attacks, but pass their morale test. The Autarch slays 2 scouts and has a couple of thunderhammer blows deflected off his invulnerable save.
Eldar:10+WP+WP+WGBL | SW:12+Avatar
Wolves Turn 5:
Bjorn continues his advance on the Eldar. He bathes the Dire Avengers and Swooping Hawks with promethium and large caliber rounds. He manges to slay the entitre Dire Avengers Squad and the last Swooping Hawk. Njal and crew retreat out of the open in the hopes of not becoming the Wave Serpent next victims. The Long Fangs are out of targets other than the pathfinders. 15 wounds later 2 pathfinders are dead. Arjac comes to the aid of the beleagured BCs. He and the Wolf Guard reap a heavy toll upon the Dire Avengers breaking their nerve. Arjac rolls a one for consolidation and is in a similar situation as the ill-fated harlequins. The last survivor of the BC jumps to the other side of the building and out of sight from all the Eldar... or so he thought. The Autarch finally is able to strike down the last 3 scouts.
Eldar: 11+WP+WP+WGBL | SW: 15+Avatar
Eldar Turn 6:
Eldrond moves to the opposite direction from Bjorn's advance. Barraroth jumps the building and lands next to the WG who once lead the BCs. Autarch wants to close in on Bjorn, but has to spend time in the open in front of Long Fangs to get there. He decides better of it and hides out behind a building. Eldrond targets Arjac with Mind War. Njal fails to dispell. Arjac rolls a 1+9LD= 10. Eldrond rolls 5+10LD=15. Arjac must take 5 invulnerable save. 5 rolls. 2 fails. The Mountain Man's mind is torn asunder. Barraroth charges the Wolf Guard and decapitaes him. He jumps back inside a building. His choices are face Bjorn or face the Long Fangs. He chooses Bjorn.
Eldar: 13+WP+WP+WGBL | SW: 15+Avatar
Wolves Turn 6:
All the wolves hunker down in cover except Bjorn. The Long Fangs target the pathfinders again and slay 2 more. The lone survivor passes his check. He strides, with purpose, toward Barraroth. Bjorn unleashes his assualt cannon on the immortal lord. 4 shots. 3 hits. 2 rendering and slays the Phoenix lord.
Eldar: 13+WP+WP+WGBL | SW: 15+Avatar+Barraroth
Conclusion
Now for the D6 rolls for the HQ. I roll first and I am delighted to see box cars!!!! Susmita rolls and is deflated by her 1,2,3. A Close game.
Final KP - SW: 27 | Eldar:19
*Note: when we played it was a tie in KP until we rolled. I am very positive that this is how the game unfolded, but might have missed something.
3000 point
Battle Mission: Slave Raid (Kill Points)
Details - 1 KP for wiping out a unit within 18 inches of one of your units. 1 KP for every combat you win. D6 KP for each HQ.
Outcome: SW: 27 Eldar:19
Additional Notes: Used 4 HQ slots
Army Lists
Saim-Hann Eldar
HQ:
Eldrond
Avatar
Barrahoth- Swooping Hawks Phoniex Lord Autarch on Jet Bike
Elite:
10 Harlequins
Troop:
10 Dire Avengers w/ Exarch in Wave Serpeant
10 Dire Avengers w/ Exarch in Wave Serpeant
8 Guardian Jetbikes
10 Wraithguard w/ warlock
5 Pathfinders
Fast:
6 Swooping Hawks w/ Exarch
4 Shinning Spears w/ Exarch
Heavy:
Nightspinner
Wraithlord
Dark Reapers
Space Wolves
HQ:
Bjorn Fell-Handed
Njal Stormcaller
Wolf Priest
Wolf Priest on Bike
Wolf Guard Battle Leader
Elite:
6 scouts and WG
Troops:
15 Blood Claws and WG
8 Grey Hunters and WG in a Rhino (Njal attached)
8 Grey Hunters and WG in a Rhino (WGBL attached)
8 Grey Hunters and Arjac in Drop Pod
6 Grey Hunters in a LazPlaz Razorback
Fast:
5 Swiftclaws, Attack bike and WG on bike
Heavy:
6 Long Fangs: 2 HB, ML, 2 LC
6 Long Fangs: 2 HB, 3 ML
Vindicator
Full Battle Report
*written from Rob's perspective
Deployment:
The armys have to deploy at least 9 inches from our back board edge and no more than 24 inches up. Hence we start right on top of each other. Eldar had first turn and deployed bulk of her army in her center and on her right flank. Left flank left open. SW deploy with bulk of army in center. Have rhino with WGBL protecting left flank. Put unit of LFs and bikes out on my extreme right flank. Eldrond uses redeployment to move Guardian jetbikes and Shinning Spears w/ Autarch from her right flank to here left. This puts them about 8 inches in front of my huge bike unit. I fail to seize initiative.
Eldar Turn 1:
Eldar don't move much. Vehicles jockey for better shoots at my vehicles. Wraithguard stride into the center of the filed trying to bring as many guns into range of the vindicator. A Wave serpeant moves up with them. Guardians bikers and Shinning Spear line up for a charge on the Swiftclaws.
Eldars first turn shooting turns into a shooting gallery. Dark Reapers and Pathfinders open up on the LF on my extreme right flank. The shooting kills all but one ML and LC. The unit breaks and run out of there building. A wave serpeant explodes my razorback and the nightspinner kills 3 of the 6 GHs that came pouring out. Only one wraithguard ends up in range to shoot my vindicator. This turns out to be all is needed as the one shoot destroys my vindicator. The wraithlord targets my WGBL rhino on my left flank and destroys it in one clean shot. Guardians and Shinning Spears shoot and kill 2 bikers and knock a wound of the attack bike. Both units then charge the survivors and slaughter the rest of the swiftclaws leaving a lonely but pissed off Wolf Priest. He then proceeds to kill all but the Shinning Spears exarch and passes his fearless saves.
Eldar: 5 | SW: 0
Wolves Turn 1:
Things are bad, but the wolves are made of iron and ice. Arjac drops in on my center left and his squad grab cover behind the drop pod. Only 2 out of 5 vehicles survivced the Eldar turn. Njals rhino immobolizes itself on terrain (Boo), but Bjorn bursts out of my center building looking to pulverize some wraithguard, and his accompanying Blood Claws get ready to charge the Dire Avengers should there transport get destroyed. WGBL squad moves up to melta the Nightspinner. My broken Long Fangs rally and run into a building for cover.
The unit of LFs in my center open up on the wave serpeant supporting the wraitguard. They manage to wreck it and Dire Avengers come out into charge range of my Blood Claws. The HBs on the LF kill a Dark Reaper. The GHs miss the Nightspinner with both meltas. Bjorn smashes into the wraithguard and kills 3 and another drops to fearless saves. The rest of the unit piles in but Susmita leaves a suspicious gap in between a few wraithguard. The Blood Claws do not roll high enough to charge the Dire Avengers. Amazingly, no wounds are infliced on either side of the biker combat leave every one stuck.
Eldar: 5 | SW: 2
Eldar Turn 2:
The Swooping Hawks and The Phoenix Lord arrive drop a blast that is ineffectual and then Skyleap back into the air. The Nightspinner hauls ass away from the angry Grey Hunters. The wraithlord is now about 14 inches away from the warlock as his pile in moves verse Bojrn took him out of range, and for the first time ever the wraithlord failed his wraithsight. The Wave serpent with Eldrond and Dire Avengers immobilizes itself by flying into a building. Lucky it is the building that the rest of the Eldar forces have castle up in. Dark Reapers target and kill one of the two remaining Long Fangs and the lone survivor keeps his nerve. The pathfinders kill a Long Fang from the other squad, but they pass their pinning check.
The Dire Avengers squad that survived the Wave Serpent crash and failed charge by the Blood Claws make good there escape and retreat back into cover and out of line of sight. In combat the Avatar bellows a challenge at Bjorn and charges in between the gap left by the wraithguard. He sadly whiffs and only manages to stun Bjorn. Bjorn then crushes another wraithguard tying the combat. Elsewhere, loads of Str. 6 Laserlance attacks from the Autarch continue to bounce off of one very lucky Wolf Priest. The Shinning Spears exarch is able to sneak a wound through, but then is chopped in half by the Wolf priest for his troubles. The combat is a tie, but the Priest wipes out the Shinning Spears for another KP.
Eldar: 5 | SW: 3
Wolves Turn 2:
Time for the wolves to get stuck in. The Bloodclaws and Arjac's squad move up to get involved in the ever growing combat in the middle. The WGBL squad moves up ready to charge the now inert Wraithlord. Njal and his Grey Hunters now have somewhere to disembark from their immobilized rhino and move toward the center combat. The Long Fangs target the immobilized Wave Serpent and knock its ML off. A bunch of random shots from Pods, rhinos and HBs bounce off the Dark Reapers. In combat the Bloodclaws and Arjac's friends counter charge the wraithguard and wipe out the unit. The Avatar's attacks bounce off of Bjorn's 5+ invul. The Avatar is now surrounded by way too many Space Wolves. The WGBL and Grey Hunter w/ mark of the wulfen slay the Wraithlord and consolidate toward the middle melee.
Eldar: 5 | SW: 5
Eldar Turn 3:
Things start to get very bloody this turn. The Phoenix Lord and Swooping hawks arrive and land a blast and unlaod at the WGBL and accompaning Grey Hunter and end up killing an impressive 3 or 4. Elsewhere the Harlequins (who Eldrond has fortuned) glide across all types of difficult terrain to help out the now lone Avatar. The Dire Avengers on foot continue to make there way through the building where they are taking cover. In the shooting phase the Dark Reapers kill the lone Long Fang, and the pathfinders manage to kill one of the survivors from the LazPlaz Grey Hunter Squad. The Night Spinner targets Njal and crew and manages to slay a Grey Hunter. In combat the Harlequins charge in to the swirling melee and decimate all the Grey Hunters from Arjac's Squad. The Avatar rains blow after blow upon Arjac but he suffers no wounds due to his Storm Shield. In return Arjac lands 3 wounds on the Avatar. The wolves still lose the combat. Arjac makes his Stubborn morale check and a couple of Blood Claws die do to fearless saves. The Autarch finally ends my Wolf Priest by running him through with a lance. He and the jet bike guardians consolidate behind a building.
Eldar: 7+WP | SW: 5
Wolves Turn 3:
Njal and crew slowly continue to work their way through a building intent on getting in the epic center combat. The WGBL and Grey Hunters move toward the center combat looking to even things up against the Harlequins. The last two survivors from the LazPlaz squad try to make a break for the smoking hual of the vindicator hoping to get out of line of sight. Still having the Nightspinner token from Turn 1, the Grey Hunter have to make dangerous terrain tests. Two rolls later and only the Mark of Wulfen Grey Hunter remains.
The scouts arrive and have the Guardian Jetbikes in their sights. The Long Fangs with MLs target the Nightspinner, but only blow gaping hole out of the building behind it. The Heavy Bolters and drop pod target the Dark Reapers and kill 3 out of the 4. The survivor makes his moral test. The scouts unload point blank range at the jetbikes, but as the smoke clears not a bike has been knocked out of the sky. In the combat phase the WGBL and surviving hunter charge in the middle combat ready for the murder-make.
The harlequins and Avatar set their sights on Arjac, but after an absurd number of saves the Mountain Man survives unharmed. In return Bjorn kills the Avatar and half the harlequins are wiped out. The harlequins fail their moral, but are able to get far enough away where they will have a chance to rally (and charge on the Eldar turn). Arjac, the Blood Claws, and the Grey Hunters w/ WGBL spread out and grab cover when possible. Bjorn heads straight towards the immoblised wave serpent. The scouts charge in against the jetbikes. Two bikes crash and burn for no lose to the scouts. The jetbikes hold on. Njal's Lord of the Tempest causes the last Dark Reaper to break and run back toward the Eldar board edge.
Eldar: 7+WP | SW: 7 + AV
Eldar Turn 4:
Both sides have been hemorrhaging units, but there is still plenty of units to play out an epic that the sages would be proud of. The harlequins rally, consolidate 3 inches, run, and prepare to charge the WGBL and accompanying Grey Hunters. The Swooping Hawks and Barraroth move forward to support the harlequins. The Dire Avengers on foot emerge from the side of the building to Blade Storm the Grey Hunters to soften them up before the Harlequins and Swooping Hawks charge. Autarch jumps the jetbike vs. scout combat to charge the scouts from the rear. The Dark Reaper flees toward the board edge. The pathfinders target the final survivor of the LazPlaz Grey Hunters and slay the warrior before he is able to grab cover. As it turns out the nearest Eldar unit is about 20 inches away so no KP is awarded.
The Nightspinner targets the Bloodclaws and Arjac. The shot lands right on Arjac. He laughs off the hit, but a couple of Bloodclaws die and the unit is stuck in difficult and dangerous terrain. The Dire Avengers bladestorm and Swooping Hawks unload at the WGBL and GHs. the WGBL takes a wound and a Grey Hunter or two die. The Barraroth and crew slam into the unit from the front and the harlequins hit it in the flank. Barraroth slays the WGBL in single combat and the harlequins massacre the last remaining grey hunters. The swooping hawks manage to consolidate back into the building, but the harlequins roll a 1 and are stuck ass out in the open. The Autarch charges in to save the Guardians from certain death, but sadly only kills one. in return, the scouts kill two guardians and win the combat. Both Eldar pass their moral tests.
Eldar: 8+WP+WGBL | SW: 8+Avatar
Wolves Turn 4:
The center avenue where the massive melee has occurred over 4 turns is piled with the dead at least 6 bodies deep and there is no room to maneuver so the BCs and Bjorn decide to take the fight to the enemy's base. Bjorn crashes through a wall and lets his assault cannon speak. All his shot bounce harmlessly off the haul of the Wave Serpent. The Bloodclaws advance ready to charge the Swooping Hawks. Arjac heads toward the surviving harlequins. Njal and crew advance into the corpse clogged street one of there number succumbs to dangerous terrain. Surprisingly the rhino that immobilized itself on Turn 1 is able to repair itself and is ready for action.
The Long Fangs and last pack of Grey Hunters unload heavy weapons and rapid fire bolters upon the now very exposed Harlequins, and slay all five. In combat Bjorn is able to rip massive chunks out of the immobilized Wave Serpent. In the resultant explosion 3 Dire Avengers die. Eldrond and crew pass moral and pinning checks. The BCs charge Barraroth and the Hawks. The Wolf Priest challenges Barraroth to single combat. Both combatants are able to wound the opponents. The Bloodclaws manage to slay all but one of the Swooping Hawks. The Phoenix Lord and lone companion survive the fearless saves, but hit and run and escape successfully. The Autarch does slightly better this time and slays two scouts, but the scouts have the last say and kill 3 guardians and cause the survivor to break away. The Autarch holds his ground.
Eldar: 8+WP+WGBL | SW: 12+Avatar
Eldar Turn 5:
Both sides are running out of units fast. The Dire Avengers who decided to Bladestorm on the previous turn advance on the BCs with a murderous glint to their eyes. Barraroth jumps back behind Elrond and his crew. Any Eldar who can shoot lets fly with Bladestorming Shrunken, Lasfire (Hawks) and monophilment (NightSpinner) . The pathfinders fire ineffectually at the Long Fangs. The volley reduces the once numerous and proud BCs pack to the Wolf Priest, Wolf Guard, and 3 Blood Claws. The Dire Avengers assault the BloodClaws. The BCs are expecting easy pickings, but are sorely mistaken when the exarch takes the last wound from WP and the dire avengers kill 2 Bloodclaws. The BCs found thing quite disconcerting and flub their attacks, but pass their morale test. The Autarch slays 2 scouts and has a couple of thunderhammer blows deflected off his invulnerable save.
Eldar:10+WP+WP+WGBL | SW:12+Avatar
Wolves Turn 5:
Bjorn continues his advance on the Eldar. He bathes the Dire Avengers and Swooping Hawks with promethium and large caliber rounds. He manges to slay the entitre Dire Avengers Squad and the last Swooping Hawk. Njal and crew retreat out of the open in the hopes of not becoming the Wave Serpent next victims. The Long Fangs are out of targets other than the pathfinders. 15 wounds later 2 pathfinders are dead. Arjac comes to the aid of the beleagured BCs. He and the Wolf Guard reap a heavy toll upon the Dire Avengers breaking their nerve. Arjac rolls a one for consolidation and is in a similar situation as the ill-fated harlequins. The last survivor of the BC jumps to the other side of the building and out of sight from all the Eldar... or so he thought. The Autarch finally is able to strike down the last 3 scouts.
Eldar: 11+WP+WP+WGBL | SW: 15+Avatar
Eldar Turn 6:
Eldrond moves to the opposite direction from Bjorn's advance. Barraroth jumps the building and lands next to the WG who once lead the BCs. Autarch wants to close in on Bjorn, but has to spend time in the open in front of Long Fangs to get there. He decides better of it and hides out behind a building. Eldrond targets Arjac with Mind War. Njal fails to dispell. Arjac rolls a 1+9LD= 10. Eldrond rolls 5+10LD=15. Arjac must take 5 invulnerable save. 5 rolls. 2 fails. The Mountain Man's mind is torn asunder. Barraroth charges the Wolf Guard and decapitaes him. He jumps back inside a building. His choices are face Bjorn or face the Long Fangs. He chooses Bjorn.
Eldar: 13+WP+WP+WGBL | SW: 15+Avatar
Wolves Turn 6:
All the wolves hunker down in cover except Bjorn. The Long Fangs target the pathfinders again and slay 2 more. The lone survivor passes his check. He strides, with purpose, toward Barraroth. Bjorn unleashes his assualt cannon on the immortal lord. 4 shots. 3 hits. 2 rendering and slays the Phoenix lord.
Eldar: 13+WP+WP+WGBL | SW: 15+Avatar+Barraroth
Conclusion
Now for the D6 rolls for the HQ. I roll first and I am delighted to see box cars!!!! Susmita rolls and is deflated by her 1,2,3. A Close game.
Final KP - SW: 27 | Eldar:19
*Note: when we played it was a tie in KP until we rolled. I am very positive that this is how the game unfolded, but might have missed something.
Sunday, December 19, 2010
M.O.B. of JRZYHAMMER take 1rst place at the Vorhees GW 1850 40k Tournament
Awww shit! This couldnt have gone any better.
On December 18th the GW in vorhees held an 1850 40k Singles(finally) tournament. Being that I was dying to play with my Dark Eldar in a tournament I painted it up and went on Down. It was a 3 game tournament played over the course of 9 hours give or take. After play testing my list against Rob and Bill and a few random dudes from the store I decided to make a few changes to allow for more Anti-Horde. I would also like to add that my list has none of the internet crap lists people are currently toting as the only way to win, I have no Wracks, No Trueborn, No venoms, No Voidraven Bombers, No webway, No bikes, No Hellions, No suped raiders, etc. I took what I had and made it work.
Here is my list
The KABAL of the Verum Nex (1850 Dark Eldar)
HQ:
Succubus (w/ agonizer, haywire grenades)
Haemonculi(w/ Liquifier, venom Blade, deployed with Incubi)
Haemonculi(w/ Liquifier, venom blade, deployed with Wyches)
Haemonculi(w/ Hexrifle(which didnt do shit lol) with 20 man Warrior Squad)
Elites:
7 Incubi in a Raider
Troops: (5 total for Objective purposes)
8 Wyches in Raider(Haywire grenades, hekatrix with agonizer, shardnet and impaler)
3 x 10 Warriors in raider (blaster and Splintercannon)
20 man warrior squad on foot(2 splinter cannons, 1 shredder)
Fast:
None! FUCK IT!
Heavy:
2x Ravagers (3 Dark lances, Nightshield, FlickerField)
Razorwing Jetfighter( 2 Disintegrators, 1 Splinter cannon, 4 Monoscythe missles, Nightshield, Flickerfield)
1850 on the nose. The idea is to protect my wyches, incubi and large warrior squads with Feel No Pain, and to use everything else to lay down suppressing fire power and actually force the enemy to me if possible, a definately different Dark Eldar play style. So without further ado here are the mission by memory.
MISSION 1 Pitched Battle Anihilation
(Oh great kill points, Im running 18, I knew this was gonna be the hardest mission for me and lets see who my opponent is...TAU with 9 broadsides!!! This Should turn out well)
My opponent was a kid named Gage who was a good player and plenty nice.
His List from Memory:
9 Broadsides all with option to shoot different stuff and shield drones
2x3 Crisis suits with different weapons and 3 shield drones
12 man Fire warrior on foot
16 man kroot
16 man kroot outflanking
HQ with 2 or 3 Suit bodyguard with like 6 shield drones
OK so this was a pretty hard counter to my list for a kill point mission considering he auto pens all my raiders with his broadsides. So I decided to try something out and only deployed my 20 man warrior squad in cover and reserve everything else to deny his shooting for a few rounds. He deploys everything with Broadsides at the table edge spread out, warriors in cover on my left flank, all crisis team towards the middle ready to come at me(tee hee) and kroot in some woods. I roll for initiative and steal it!!! pointless lol. The game evolved into me turboboosting on making some good cover saves, and then sending my incubi and wyches into his lines and wiping him out. My incubi accounted for Both kroot squads, his HQ and a Broad Side team, My Wyches killed a Fire Warrior squad and a Broad side team, the rest of his army died to focused fire power from the rest of my army. I ended up tabling him in the last turn giving me Max Points.
That was close and I got pretty lucky on this one and He did get 7 kill points on me, he only had 10 but I got the wipeout so it didnt matter. Im really glad I went with a Null deployement otherwise he would have just wiped me out.
At this point we went to lunch, I was happy, and talked to a guy name Tom who me and bill played in our doubles tournament that we won, hes a pretty good blood angel player who tabled a dark eldar player in his first game.
MISSION 2 Spearhead and 3 objectives in the center of the board of each third of the table. Looked like Orion's Belt.
My opponent was a guy named Steve(who as it turns out runs the Tyranid Hive forum under the name Auxellion(I thought shit this will be tough)) He told me he was taking a fun list and wasnt bringing the full pain, and I believed him.
His List:
Tyranid Prime(Lash whip, Bonesword, Scything talons)
2x3 Hive Guard
3 Zoanthropes
30 Guants
1 Tervigon
2 Tyrannofex's
2 Carnifexes with devourers
OK not the most viscious tyranid list ive seen but with a hell of alot of shooting! I got to deploy first so I chose to deploy near the center with my 20 man unit and with my raiders and everything else behind them grabbing cover in the off chance the intiative was stolen...it wasnt. OK so the 3 turns of the game was me staying still and shooting his guants because of his lack of troops, and holding the center and left objective. He shuffled into position for letting loose at my raiders. He took down some raiders but it didnt matter as much since I was in a good position to begin with. Turn 4 I went full throttle sending the wyches at the 2 carnifexs lol which they wiped out, and proceeded to run, kill a tyrannofex(Damn agonizers are awesome) and then go after the objective the tervigon was sitting on(they killed the tervigon) while everywhting else poured fire into whatever he had left and my Incubi killed his Tyranid Prime. This game me a massacre as he had nothing left on the table and due to my positioning I had all 3 objectives!
Wow that went well, He was a great opponent(and previous tournamets winner) so I was very cautios at first since I knew quite well what that list can do, but I played the distance game sitting just outside his Hive guards range so I could retain my mobility. MVP goes to the Wyches for taking down 4 tyranid MC's on foot and running to get that 3rd objective. (the 3D6 choose highest combat drug I rolled helped immensely.
OK so at this point I'm in the running for 1rst with 2 massacres and full points for all 3 objectives as well(and I didnt play 1 IG or ORK YAY!) The Dude tom had also massacred his opponent last game so I knew he was also in the running for first and I think a few other players.
MISSION 3 Pitched battle 4 Objectives that all scatter 4D6 off the center.(a little odd)
My opponent was the dude Tom who I was talking too. Yeah this was gonna be a fight and I was ready to win as I already tabled 2 people so far and have a vendetta against blood angels thanks to rob.
His list(which I thought was pretty nasty and he beat down a Khorne player last round lol)
Chaplain with goodies(deployed with death company in rhino)
1 sanguinary priest
1 Blood talon Dread (in drop pod)
1 death company dread(in drop pod)
1 tac squad with melta and lascannon in rhino
8 man death company in rhino
1 tac squad with missle launcher and flamer in drop pod
1 10 man Assualt squad with 2 meltas, power fist (with sang priest)
1 5 man Missle launcher squad
1 Vindicator
Turn 1:
OK so This was gonna be a good one cause I knew he was coming at me full speed...excellent as It gets the blood letting begin from the start. I deployed first and put everything in a cautious way or outta sight. He deployed the death rhino and vindicator on my right and a devastator squad and tactical squad on my left. Everything else was coming in reserve or drop pods. He did not steal the initiative so I went first and decided to try and do maximum damage before them damn dreadnoughts hit my lines. My razowing let loose on his devastaors wiping them out(phew they coulda ruined my day). I also destoyed his tac squad rhino forcing him to foot slogg it. His turn he dropped both dreadnoughts right in the middle of my lines, one to the left to take out my razorwing(which i didnt care as it did its job). They knocked a dissie off my razorwing and shot down a warrior raider. His vidicator moved up and shot but just stunned a warrior raider. His deathcompany also moved up with the vindicator on my right. Ok not too bad, now its my turn.
Turn 2:
I started off by moving and shuffling around to get my shots on the dread in the middle of my army and that damn vindicator as these had to be destroyed. I also disembarked my wyches as a precaution incase the had to use their haywire grenades. My raiders shuffled around towards far objective and grabbed cover but still allowed me to shoot with their blasters. Shooting I blew up the vindicator(NICE) and the Dreadnought(NICER) and my wyches charged his drop pod and blew it up with haywire grenades.(also awesome) OK that went as it should but there still is a dreadnought with FLEET(lol, seriously) close to my stuff, lets see what he can do. His turn starts off with His drop pod tacs coming in to my right, on an objective, and his assault squad with sang priest on my left(a little too close to my wyches mwahaha). He blows up a raider or 2 and his dread charges a warrior squad and wipes them out. All in all not too much damage done but now I'm primed for a massive counter attack.
Turn 3:
The Incubi disembark to the tac marines, my warriors shuffle around away from the dread and my wyches go after his assault squad. Shooting sees me immoblize the dreadnought(YES! its just as good as killing it) kill some tac marines from his back squad and shoot some other shit. Assault my Incubi slaughter the tac marines but he survives with 3 marines left(ooo this aint good as his death company with chappy is gonna come kick my ass(which is fine cause its away from an objective, nothing is sacred, incubi are just as expendable as a warrior tee hee)). My wyches kill some assault marines and they get some wyches back, the combat is a draw. His turn he shoots some stuff and starts to run towards objective with his back tac squad. His deathcompany hops out and charges into incubi combat and combat is a draw with both sides taking casualties.
Turn 4:
OK hes whittling down and I have some good combats, Time to start moving towards far 2 objectives, kill his last troops and then hope to get all objectives. Shooting sees me blow up rhino, tac marine drop pod, kill some tac marines. Just gotta keep on him. In combat i kill the sang priest and a few marines, he kills a few back and its a draw(but with no more feel no pain hes gonna die next round) and incubis die, kill some deathcompany, but I'm losing this one but not yet. His turn he kills incubi, wyches win. He consolidates with his chaplain and 1 death company is left.
Turn 5:
I got this game, time to go for the Tabling and Objectives. I do some shuffling to get all 4 objectives, shoot the shit outta his chaplain(who survives and goes on to wipe out my 20 man squad lol) I kill his last tac squad. He has a chaplain, and immoblilised dread and a drop pod left.
turn 6 + 7:
Tom was a great opponent and even though he knew he lost he said we could keep playing to see if I could get the wipeout for tourney points(which tho are the rules, he was a gracious opponent to do this and I thank him). Turn 6 + 7 I complete the tabling and get all 4 objectives!
Wow that was a good game and I was able to take it. So after this game I have successfully gotten as many points as possible for Kill points, and have held all 7 objectives in the tourney for their points and TABLED every opponent I fought(TABLED = wiped out their entire army to a man). Mike announced the winners and I had a perfect score won 1rst place overall! HOLY SHIT I say, I knew my army was pretty good, I did not realize its full potential and thankfully it showed it on the day that mattered at the tourney lol.
I wanna thank Bill and Rob for playing practice games with me to help me fine tune the deadly blade that is my army. Hopefully you guys will join the next one so I can whoop you there LOL j/k.
Looks like JRZYHAMMER is gonna start making a name for itself.
On December 18th the GW in vorhees held an 1850 40k Singles(finally) tournament. Being that I was dying to play with my Dark Eldar in a tournament I painted it up and went on Down. It was a 3 game tournament played over the course of 9 hours give or take. After play testing my list against Rob and Bill and a few random dudes from the store I decided to make a few changes to allow for more Anti-Horde. I would also like to add that my list has none of the internet crap lists people are currently toting as the only way to win, I have no Wracks, No Trueborn, No venoms, No Voidraven Bombers, No webway, No bikes, No Hellions, No suped raiders, etc. I took what I had and made it work.
Here is my list
The KABAL of the Verum Nex (1850 Dark Eldar)
HQ:
Succubus (w/ agonizer, haywire grenades)
Haemonculi(w/ Liquifier, venom Blade, deployed with Incubi)
Haemonculi(w/ Liquifier, venom blade, deployed with Wyches)
Haemonculi(w/ Hexrifle(which didnt do shit lol) with 20 man Warrior Squad)
Elites:
7 Incubi in a Raider
Troops: (5 total for Objective purposes)
8 Wyches in Raider(Haywire grenades, hekatrix with agonizer, shardnet and impaler)
3 x 10 Warriors in raider (blaster and Splintercannon)
20 man warrior squad on foot(2 splinter cannons, 1 shredder)
Fast:
None! FUCK IT!
Heavy:
2x Ravagers (3 Dark lances, Nightshield, FlickerField)
Razorwing Jetfighter( 2 Disintegrators, 1 Splinter cannon, 4 Monoscythe missles, Nightshield, Flickerfield)
1850 on the nose. The idea is to protect my wyches, incubi and large warrior squads with Feel No Pain, and to use everything else to lay down suppressing fire power and actually force the enemy to me if possible, a definately different Dark Eldar play style. So without further ado here are the mission by memory.
MISSION 1 Pitched Battle Anihilation
(Oh great kill points, Im running 18, I knew this was gonna be the hardest mission for me and lets see who my opponent is...TAU with 9 broadsides!!! This Should turn out well)
My opponent was a kid named Gage who was a good player and plenty nice.
His List from Memory:
9 Broadsides all with option to shoot different stuff and shield drones
2x3 Crisis suits with different weapons and 3 shield drones
12 man Fire warrior on foot
16 man kroot
16 man kroot outflanking
HQ with 2 or 3 Suit bodyguard with like 6 shield drones
OK so this was a pretty hard counter to my list for a kill point mission considering he auto pens all my raiders with his broadsides. So I decided to try something out and only deployed my 20 man warrior squad in cover and reserve everything else to deny his shooting for a few rounds. He deploys everything with Broadsides at the table edge spread out, warriors in cover on my left flank, all crisis team towards the middle ready to come at me(tee hee) and kroot in some woods. I roll for initiative and steal it!!! pointless lol. The game evolved into me turboboosting on making some good cover saves, and then sending my incubi and wyches into his lines and wiping him out. My incubi accounted for Both kroot squads, his HQ and a Broad Side team, My Wyches killed a Fire Warrior squad and a Broad side team, the rest of his army died to focused fire power from the rest of my army. I ended up tabling him in the last turn giving me Max Points.
That was close and I got pretty lucky on this one and He did get 7 kill points on me, he only had 10 but I got the wipeout so it didnt matter. Im really glad I went with a Null deployement otherwise he would have just wiped me out.
At this point we went to lunch, I was happy, and talked to a guy name Tom who me and bill played in our doubles tournament that we won, hes a pretty good blood angel player who tabled a dark eldar player in his first game.
MISSION 2 Spearhead and 3 objectives in the center of the board of each third of the table. Looked like Orion's Belt.
My opponent was a guy named Steve(who as it turns out runs the Tyranid Hive forum under the name Auxellion(I thought shit this will be tough)) He told me he was taking a fun list and wasnt bringing the full pain, and I believed him.
His List:
Tyranid Prime(Lash whip, Bonesword, Scything talons)
2x3 Hive Guard
3 Zoanthropes
30 Guants
1 Tervigon
2 Tyrannofex's
2 Carnifexes with devourers
OK not the most viscious tyranid list ive seen but with a hell of alot of shooting! I got to deploy first so I chose to deploy near the center with my 20 man unit and with my raiders and everything else behind them grabbing cover in the off chance the intiative was stolen...it wasnt. OK so the 3 turns of the game was me staying still and shooting his guants because of his lack of troops, and holding the center and left objective. He shuffled into position for letting loose at my raiders. He took down some raiders but it didnt matter as much since I was in a good position to begin with. Turn 4 I went full throttle sending the wyches at the 2 carnifexs lol which they wiped out, and proceeded to run, kill a tyrannofex(Damn agonizers are awesome) and then go after the objective the tervigon was sitting on(they killed the tervigon) while everywhting else poured fire into whatever he had left and my Incubi killed his Tyranid Prime. This game me a massacre as he had nothing left on the table and due to my positioning I had all 3 objectives!
Wow that went well, He was a great opponent(and previous tournamets winner) so I was very cautios at first since I knew quite well what that list can do, but I played the distance game sitting just outside his Hive guards range so I could retain my mobility. MVP goes to the Wyches for taking down 4 tyranid MC's on foot and running to get that 3rd objective. (the 3D6 choose highest combat drug I rolled helped immensely.
OK so at this point I'm in the running for 1rst with 2 massacres and full points for all 3 objectives as well(and I didnt play 1 IG or ORK YAY!) The Dude tom had also massacred his opponent last game so I knew he was also in the running for first and I think a few other players.
MISSION 3 Pitched battle 4 Objectives that all scatter 4D6 off the center.(a little odd)
My opponent was the dude Tom who I was talking too. Yeah this was gonna be a fight and I was ready to win as I already tabled 2 people so far and have a vendetta against blood angels thanks to rob.
His list(which I thought was pretty nasty and he beat down a Khorne player last round lol)
Chaplain with goodies(deployed with death company in rhino)
1 sanguinary priest
1 Blood talon Dread (in drop pod)
1 death company dread(in drop pod)
1 tac squad with melta and lascannon in rhino
8 man death company in rhino
1 tac squad with missle launcher and flamer in drop pod
1 10 man Assualt squad with 2 meltas, power fist (with sang priest)
1 5 man Missle launcher squad
1 Vindicator
Turn 1:
OK so This was gonna be a good one cause I knew he was coming at me full speed...excellent as It gets the blood letting begin from the start. I deployed first and put everything in a cautious way or outta sight. He deployed the death rhino and vindicator on my right and a devastator squad and tactical squad on my left. Everything else was coming in reserve or drop pods. He did not steal the initiative so I went first and decided to try and do maximum damage before them damn dreadnoughts hit my lines. My razowing let loose on his devastaors wiping them out(phew they coulda ruined my day). I also destoyed his tac squad rhino forcing him to foot slogg it. His turn he dropped both dreadnoughts right in the middle of my lines, one to the left to take out my razorwing(which i didnt care as it did its job). They knocked a dissie off my razorwing and shot down a warrior raider. His vidicator moved up and shot but just stunned a warrior raider. His deathcompany also moved up with the vindicator on my right. Ok not too bad, now its my turn.
Turn 2:
I started off by moving and shuffling around to get my shots on the dread in the middle of my army and that damn vindicator as these had to be destroyed. I also disembarked my wyches as a precaution incase the had to use their haywire grenades. My raiders shuffled around towards far objective and grabbed cover but still allowed me to shoot with their blasters. Shooting I blew up the vindicator(NICE) and the Dreadnought(NICER) and my wyches charged his drop pod and blew it up with haywire grenades.(also awesome) OK that went as it should but there still is a dreadnought with FLEET(lol, seriously) close to my stuff, lets see what he can do. His turn starts off with His drop pod tacs coming in to my right, on an objective, and his assault squad with sang priest on my left(a little too close to my wyches mwahaha). He blows up a raider or 2 and his dread charges a warrior squad and wipes them out. All in all not too much damage done but now I'm primed for a massive counter attack.
Turn 3:
The Incubi disembark to the tac marines, my warriors shuffle around away from the dread and my wyches go after his assault squad. Shooting sees me immoblize the dreadnought(YES! its just as good as killing it) kill some tac marines from his back squad and shoot some other shit. Assault my Incubi slaughter the tac marines but he survives with 3 marines left(ooo this aint good as his death company with chappy is gonna come kick my ass(which is fine cause its away from an objective, nothing is sacred, incubi are just as expendable as a warrior tee hee)). My wyches kill some assault marines and they get some wyches back, the combat is a draw. His turn he shoots some stuff and starts to run towards objective with his back tac squad. His deathcompany hops out and charges into incubi combat and combat is a draw with both sides taking casualties.
Turn 4:
OK hes whittling down and I have some good combats, Time to start moving towards far 2 objectives, kill his last troops and then hope to get all objectives. Shooting sees me blow up rhino, tac marine drop pod, kill some tac marines. Just gotta keep on him. In combat i kill the sang priest and a few marines, he kills a few back and its a draw(but with no more feel no pain hes gonna die next round) and incubis die, kill some deathcompany, but I'm losing this one but not yet. His turn he kills incubi, wyches win. He consolidates with his chaplain and 1 death company is left.
Turn 5:
I got this game, time to go for the Tabling and Objectives. I do some shuffling to get all 4 objectives, shoot the shit outta his chaplain(who survives and goes on to wipe out my 20 man squad lol) I kill his last tac squad. He has a chaplain, and immoblilised dread and a drop pod left.
turn 6 + 7:
Tom was a great opponent and even though he knew he lost he said we could keep playing to see if I could get the wipeout for tourney points(which tho are the rules, he was a gracious opponent to do this and I thank him). Turn 6 + 7 I complete the tabling and get all 4 objectives!
Wow that was a good game and I was able to take it. So after this game I have successfully gotten as many points as possible for Kill points, and have held all 7 objectives in the tourney for their points and TABLED every opponent I fought(TABLED = wiped out their entire army to a man). Mike announced the winners and I had a perfect score won 1rst place overall! HOLY SHIT I say, I knew my army was pretty good, I did not realize its full potential and thankfully it showed it on the day that mattered at the tourney lol.
I wanna thank Bill and Rob for playing practice games with me to help me fine tune the deadly blade that is my army. Hopefully you guys will join the next one so I can whoop you there LOL j/k.
Looks like JRZYHAMMER is gonna start making a name for itself.
Labels:
Awesome,
Boogers,
Dark Eldar,
Jrzygrim,
Scooters,
Tits,
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