Sunday, December 19, 2010
M.O.B. of JRZYHAMMER take 1rst place at the Vorhees GW 1850 40k Tournament
On December 18th the GW in vorhees held an 1850 40k Singles(finally) tournament. Being that I was dying to play with my Dark Eldar in a tournament I painted it up and went on Down. It was a 3 game tournament played over the course of 9 hours give or take. After play testing my list against Rob and Bill and a few random dudes from the store I decided to make a few changes to allow for more Anti-Horde. I would also like to add that my list has none of the internet crap lists people are currently toting as the only way to win, I have no Wracks, No Trueborn, No venoms, No Voidraven Bombers, No webway, No bikes, No Hellions, No suped raiders, etc. I took what I had and made it work.
Here is my list
The KABAL of the Verum Nex (1850 Dark Eldar)
HQ:
Succubus (w/ agonizer, haywire grenades)
Haemonculi(w/ Liquifier, venom Blade, deployed with Incubi)
Haemonculi(w/ Liquifier, venom blade, deployed with Wyches)
Haemonculi(w/ Hexrifle(which didnt do shit lol) with 20 man Warrior Squad)
Elites:
7 Incubi in a Raider
Troops: (5 total for Objective purposes)
8 Wyches in Raider(Haywire grenades, hekatrix with agonizer, shardnet and impaler)
3 x 10 Warriors in raider (blaster and Splintercannon)
20 man warrior squad on foot(2 splinter cannons, 1 shredder)
Fast:
None! FUCK IT!
Heavy:
2x Ravagers (3 Dark lances, Nightshield, FlickerField)
Razorwing Jetfighter( 2 Disintegrators, 1 Splinter cannon, 4 Monoscythe missles, Nightshield, Flickerfield)
1850 on the nose. The idea is to protect my wyches, incubi and large warrior squads with Feel No Pain, and to use everything else to lay down suppressing fire power and actually force the enemy to me if possible, a definately different Dark Eldar play style. So without further ado here are the mission by memory.
MISSION 1 Pitched Battle Anihilation
(Oh great kill points, Im running 18, I knew this was gonna be the hardest mission for me and lets see who my opponent is...TAU with 9 broadsides!!! This Should turn out well)
My opponent was a kid named Gage who was a good player and plenty nice.
His List from Memory:
9 Broadsides all with option to shoot different stuff and shield drones
2x3 Crisis suits with different weapons and 3 shield drones
12 man Fire warrior on foot
16 man kroot
16 man kroot outflanking
HQ with 2 or 3 Suit bodyguard with like 6 shield drones
OK so this was a pretty hard counter to my list for a kill point mission considering he auto pens all my raiders with his broadsides. So I decided to try something out and only deployed my 20 man warrior squad in cover and reserve everything else to deny his shooting for a few rounds. He deploys everything with Broadsides at the table edge spread out, warriors in cover on my left flank, all crisis team towards the middle ready to come at me(tee hee) and kroot in some woods. I roll for initiative and steal it!!! pointless lol. The game evolved into me turboboosting on making some good cover saves, and then sending my incubi and wyches into his lines and wiping him out. My incubi accounted for Both kroot squads, his HQ and a Broad Side team, My Wyches killed a Fire Warrior squad and a Broad side team, the rest of his army died to focused fire power from the rest of my army. I ended up tabling him in the last turn giving me Max Points.
That was close and I got pretty lucky on this one and He did get 7 kill points on me, he only had 10 but I got the wipeout so it didnt matter. Im really glad I went with a Null deployement otherwise he would have just wiped me out.
At this point we went to lunch, I was happy, and talked to a guy name Tom who me and bill played in our doubles tournament that we won, hes a pretty good blood angel player who tabled a dark eldar player in his first game.
MISSION 2 Spearhead and 3 objectives in the center of the board of each third of the table. Looked like Orion's Belt.
My opponent was a guy named Steve(who as it turns out runs the Tyranid Hive forum under the name Auxellion(I thought shit this will be tough)) He told me he was taking a fun list and wasnt bringing the full pain, and I believed him.
His List:
Tyranid Prime(Lash whip, Bonesword, Scything talons)
2x3 Hive Guard
3 Zoanthropes
30 Guants
1 Tervigon
2 Tyrannofex's
2 Carnifexes with devourers
OK not the most viscious tyranid list ive seen but with a hell of alot of shooting! I got to deploy first so I chose to deploy near the center with my 20 man unit and with my raiders and everything else behind them grabbing cover in the off chance the intiative was stolen...it wasnt. OK so the 3 turns of the game was me staying still and shooting his guants because of his lack of troops, and holding the center and left objective. He shuffled into position for letting loose at my raiders. He took down some raiders but it didnt matter as much since I was in a good position to begin with. Turn 4 I went full throttle sending the wyches at the 2 carnifexs lol which they wiped out, and proceeded to run, kill a tyrannofex(Damn agonizers are awesome) and then go after the objective the tervigon was sitting on(they killed the tervigon) while everywhting else poured fire into whatever he had left and my Incubi killed his Tyranid Prime. This game me a massacre as he had nothing left on the table and due to my positioning I had all 3 objectives!
Wow that went well, He was a great opponent(and previous tournamets winner) so I was very cautios at first since I knew quite well what that list can do, but I played the distance game sitting just outside his Hive guards range so I could retain my mobility. MVP goes to the Wyches for taking down 4 tyranid MC's on foot and running to get that 3rd objective. (the 3D6 choose highest combat drug I rolled helped immensely.
OK so at this point I'm in the running for 1rst with 2 massacres and full points for all 3 objectives as well(and I didnt play 1 IG or ORK YAY!) The Dude tom had also massacred his opponent last game so I knew he was also in the running for first and I think a few other players.
MISSION 3 Pitched battle 4 Objectives that all scatter 4D6 off the center.(a little odd)
My opponent was the dude Tom who I was talking too. Yeah this was gonna be a fight and I was ready to win as I already tabled 2 people so far and have a vendetta against blood angels thanks to rob.
His list(which I thought was pretty nasty and he beat down a Khorne player last round lol)
Chaplain with goodies(deployed with death company in rhino)
1 sanguinary priest
1 Blood talon Dread (in drop pod)
1 death company dread(in drop pod)
1 tac squad with melta and lascannon in rhino
8 man death company in rhino
1 tac squad with missle launcher and flamer in drop pod
1 10 man Assualt squad with 2 meltas, power fist (with sang priest)
1 5 man Missle launcher squad
1 Vindicator
Turn 1:
OK so This was gonna be a good one cause I knew he was coming at me full speed...excellent as It gets the blood letting begin from the start. I deployed first and put everything in a cautious way or outta sight. He deployed the death rhino and vindicator on my right and a devastator squad and tactical squad on my left. Everything else was coming in reserve or drop pods. He did not steal the initiative so I went first and decided to try and do maximum damage before them damn dreadnoughts hit my lines. My razowing let loose on his devastaors wiping them out(phew they coulda ruined my day). I also destoyed his tac squad rhino forcing him to foot slogg it. His turn he dropped both dreadnoughts right in the middle of my lines, one to the left to take out my razorwing(which i didnt care as it did its job). They knocked a dissie off my razorwing and shot down a warrior raider. His vidicator moved up and shot but just stunned a warrior raider. His deathcompany also moved up with the vindicator on my right. Ok not too bad, now its my turn.
Turn 2:
I started off by moving and shuffling around to get my shots on the dread in the middle of my army and that damn vindicator as these had to be destroyed. I also disembarked my wyches as a precaution incase the had to use their haywire grenades. My raiders shuffled around towards far objective and grabbed cover but still allowed me to shoot with their blasters. Shooting I blew up the vindicator(NICE) and the Dreadnought(NICER) and my wyches charged his drop pod and blew it up with haywire grenades.(also awesome) OK that went as it should but there still is a dreadnought with FLEET(lol, seriously) close to my stuff, lets see what he can do. His turn starts off with His drop pod tacs coming in to my right, on an objective, and his assault squad with sang priest on my left(a little too close to my wyches mwahaha). He blows up a raider or 2 and his dread charges a warrior squad and wipes them out. All in all not too much damage done but now I'm primed for a massive counter attack.
Turn 3:
The Incubi disembark to the tac marines, my warriors shuffle around away from the dread and my wyches go after his assault squad. Shooting sees me immoblize the dreadnought(YES! its just as good as killing it) kill some tac marines from his back squad and shoot some other shit. Assault my Incubi slaughter the tac marines but he survives with 3 marines left(ooo this aint good as his death company with chappy is gonna come kick my ass(which is fine cause its away from an objective, nothing is sacred, incubi are just as expendable as a warrior tee hee)). My wyches kill some assault marines and they get some wyches back, the combat is a draw. His turn he shoots some stuff and starts to run towards objective with his back tac squad. His deathcompany hops out and charges into incubi combat and combat is a draw with both sides taking casualties.
Turn 4:
OK hes whittling down and I have some good combats, Time to start moving towards far 2 objectives, kill his last troops and then hope to get all objectives. Shooting sees me blow up rhino, tac marine drop pod, kill some tac marines. Just gotta keep on him. In combat i kill the sang priest and a few marines, he kills a few back and its a draw(but with no more feel no pain hes gonna die next round) and incubis die, kill some deathcompany, but I'm losing this one but not yet. His turn he kills incubi, wyches win. He consolidates with his chaplain and 1 death company is left.
Turn 5:
I got this game, time to go for the Tabling and Objectives. I do some shuffling to get all 4 objectives, shoot the shit outta his chaplain(who survives and goes on to wipe out my 20 man squad lol) I kill his last tac squad. He has a chaplain, and immoblilised dread and a drop pod left.
turn 6 + 7:
Tom was a great opponent and even though he knew he lost he said we could keep playing to see if I could get the wipeout for tourney points(which tho are the rules, he was a gracious opponent to do this and I thank him). Turn 6 + 7 I complete the tabling and get all 4 objectives!
Wow that was a good game and I was able to take it. So after this game I have successfully gotten as many points as possible for Kill points, and have held all 7 objectives in the tourney for their points and TABLED every opponent I fought(TABLED = wiped out their entire army to a man). Mike announced the winners and I had a perfect score won 1rst place overall! HOLY SHIT I say, I knew my army was pretty good, I did not realize its full potential and thankfully it showed it on the day that mattered at the tourney lol.
I wanna thank Bill and Rob for playing practice games with me to help me fine tune the deadly blade that is my army. Hopefully you guys will join the next one so I can whoop you there LOL j/k.
Looks like JRZYHAMMER is gonna start making a name for itself.
Monday, November 22, 2010
Master of the Deathwing
Tuesday, October 26, 2010
2v2 tourney results for ROb and Bill
Both are the favorite opponents of the day for all 3 of their matches and had a perfect Sportsmanship score from all 3 games. Best Sportsmanship award. Rob wins a HQ in terminator armor and Bill wins a Champlain in Terminator armor blister packs.
1000 Pts each (rob fill out your list!)
Bill - Daemons
17 Daemonetts
10 Plaguebearers with Icon
9 horrors with CHangeling
2 squads of 4 Flamers of Tztencth
Soul Grinder
Rob - Space Wolves
Round One - CHaos Space Marines, Tyranids. 4 Objectives. 2-0 win for us. Time ran out and ended match.
Enemy gets first turn but Initiative is seized!! Well to start, these guys hadnt played in years prior to this game. WHen other people were doing combats and shooting they were still deploying. The Chaos player took a Greater Daemon and didnt take any seargeants (Greater Daemons need a Chaos Champion, Plague Champion etc to actually spawn). We let him take a Chaos Dreadnaught (changing his list mid tournament is actually not allowed but whatever). Which added to his 2 already dreadnaughts and 2 Defilers. The TYranid player had a pretty decent army, minus the suck gargolyes that kill a whoppin 2 or 3 Longfangs. All 3 CHaos Dreadnauhts did not Rage against its allies which is like winning the fucking lottery. One became fleet and tied up my squad of Horrors for most of the game. The two of them had no tactics and didnt really play all that agreeably with eachother. Not real sure if these guys were ready for TOurnaments in general. In the end, the Daemonettes and Rune Priest w/ Tactical Marines held our 2 and another one of Rob's squads contested their only troop-help objective.
Round Two - Ultramarines and Eldar. 1-0 capture and control match. Ended in turn 5
These two guys were actually pretty damn good. Clearly we havent been interpreting ALOT of shit in the ELdar codex correctly. Or playing the army to its max potential. The Eldar player was a little bit cocky personally, but we won the game so it was hard to let it bother us. The Ultramarines had a pretty good army. 5 man assault term squad, land raider, predator, drop pod with 5 Sternguard, A single scout bike (leftover points), i dunno he had other stuff I cant recall. They had good armies but for some reason focused on trying to kill everything on the board and never put any troops even remotely near their capture point. By turn 4 or 5 all Eldar transports were dead in the water, a last Dire Avenger squad tried to bolt on foot but were dwindled to 3 or 4 after a turn of shooting from Bill's Tzetntch daemons. In the end, Bill's plaguebearers and a small number of robs troops were holding our objective points while Flamers of Tztentch sat on the enemy capture point. Game ends on turn 5.
Round 3 - 2000 points of Orks - Kill Pts DAWN OF WAR! One unit is allowed to Outflank. Near wipeout for us. Got our asses handed to us.
How do I always get paired against 2000 pts of Orks? Damn it! Basically by turn 1 we were practically overrun by the Speed Freaks. These guys had a pretty devesdating army. Virtually no shooting at all. Lots of armor 14 wagons. The Ork players outflanked Gazkhull Thrakka w/ Boyz and rob outflanks his FLamer Tact Marine squad in Rhino. Not much to explain about this game. we lost, fuckin bad! These guys won first place after beating us, leaving us in 2nd place.
Overall the best tourney for me so far. Rob enjoyed himself. Learned stuff, got free shit. No bad opponents or arguments between us and our opponents. Good times. Rob if theres anything you see that I missed, fix it!
Wednesday, October 13, 2010
Thursday, October 7, 2010
Saturday, October 2, 2010
Friday, October 1, 2010
Monday, September 27, 2010
Heresy, plain and simple...
In turns 3-4, A squad of flamers is wiped out before the other squad melts the face of Dark Angel Tactical Sqaud 1, sending them falling back off the board. A Rhino is scuttled by Long Fang fire. Combined Tau and Devastator fire thinned the late showing Daemonettes down to one. Runepriest had little luck with his spells as well. The 2nd tactical squad squares up and sends some shots into the flamers than charge them along with the nearby Chariot. The Chariot holds on and the Dark Angels are counter charged by Grey Hunters and their Runepriest.
We finish the turn with the set tournament time running out and call the game at 5-3, Team BH. I think I got that mostly right...
KP Tally
Team BHTeam Bad Rolling
Monday, September 13, 2010
Tuesday, September 7, 2010
2nd Place at Vorhees first 2500 Warhammer Fantasy Single's Tournament
Also Kudos to Bill for taking 2nd in the DP contest(tee hee).
A good showing indeed for jrzyhammer in 1 day.
Side note in doing the Best Overall's list for the tourney I could not get it under the 2500 pt. limit. Odd indeed not sure if I should bring it up but still it is a tournament. Its different if your a few over in our friendly games (with the opponents consent) but I feel that in a tournament setting it should be disqualification or some penalty as its alot more strict. Oh well an awesome fun day regardless...Now to get back to slaughtering dwarves...again...mwahaha take that Thorek gunline.
Thursday, September 2, 2010
Wrath of Tzeentch
Belial, Apoth
Librarian
Ven Dread
5 Vets, plasma gun
w/Razorback
2 x DW sqauds (2x CMLs)
10 man Tactical, PW, Plasma gum
10 man Tactical, PW, melta
w/rhino
10 Devs, 4 ML
Land Raider
Winged Demon Prince
3x 8 man thousand Sons all w/mark of Tzeentch
Saturday, August 28, 2010
Daemon Prince new models Painting Contest Results
Oh and Mike OB was there playin Fantasy with the Ogres. When last i talked to him he won 2/3 games and was on his 3rd. God damn Knoblars.
Wednesday, August 18, 2010
Updates
Games Workshop is having a contest for painting the new Daemon Prince model for the Daemons. Extra points for originality, customization etc. I've already see Mike's (the manager) Prince and if that's the standard than I'm golden. Deadline is the 28th.
In addition, with my kick-ass work at the last 2s tourney I am pleased to say that for the next 2v2 tournament I will officially be paired up with one Rob Mcclintock!We're already fine tuning our lists. That's right, I've broken him; the WOlves shall join me in another campaign of daring, danger and ddrrrrramaaaaa!
On a final note, I'd just like to thank our veteran players who never took it easy on me during our personal games. Starting out as Tau against long time players .. against Chaos Marines, Space Wolves and Orks; playing near impossible matches like this has sharpened me into a better player, i feel. There are so many pro players with WAY more popular armies than mine that were incapable of taking my doubles teams down, even in the worst situations. Between both 2v2 tournaments, the most myself and chris and me and mike lost by was one kill point against 2000 pts of orks and one objective when me and chris played the Nids/Daemon players. So... thanks for whipping me into shape, now if I could just get the god damn math commited to memory : /
I'm playing Rob on Saturday and I'm on vacation the week of Aug 30th. I'm gonna try to play as much 40k as I can. I need to try a bunch of Daemon army lists to fine-tune them
Sunday, August 15, 2010
Friday, August 13, 2010
Monday, August 2, 2010
Space Wolves vs. Eldar
Mission had three objectives. Board was divided
in half from long board corner to opposite board corner (think two big
triangles) One objective in the center of the board. Second objective was
in Susmitas board corner and the third was in between the first and second
one. All objectives were in a line. Susmita rolled to represent the Tau so
all here Eldar got Hit and Run special rule. She deployed first and I had
first turn and everything was to move on from my edge.
Turn 1
SW: Moved everything on form board edge. BC and Dread moved up on my
extreme left flank along left board edge. 10 man GH on foot moved in
between the BC and rhinos. My rhions, vindicator, and TWC moved full speed
as the center of my line (the center of my line was still far left on the
board, my right flank was positioned about center table). LFs move onto a
hill in the center of my table. Scouts outflank.
Eldar: Susmita move half her army slightly forward DA in the WS turbo bust
to her left flank behind harlequins. DR kill half of LF unit 1. Falcon
destroys demolisher cannon off the vindicator.
Turn 2
SW: BC and Dread move up left flank. BC flame pathfinders but they live.
Foot GH move up. RP rhino and vindicator move up the center. GH rhino
breaks right. GH disembark and unload on harlequins killing 5 and breaking
them. Dread kills one wraithguard (WG). Rest of my shooting kills off
pathfinders. No scouts.
Eldar: Harlequins regroup. Consolidate 3 inches. Fleet and end up in charge
of the GH. They charge in and kill 5 GH but the GH wiped them out. DR kill
rest of LF unit 1. WG move up and destroy the RP rhino. Other units shoot
at the GH/RP and kill 4. Falcon blocks way of my vehicles and FD disembark
and explode the vindicator. Scorpions arrive on flank with BC and they
charge in. Scorpions kill 7 but are wiped out for there troubles. One GH
from the unit on foot gets killed. Susmita screens WG with Shining Spears
to protect them. Things look good for SW.
Turn 3
SW: BC roll snake eye for Difficult leaving them well behind rest of my
battle line. I run but get a 2. Dread kills 3 Shining Spears. GH on foot
wipeout rest of the Shining Spears. LFs destroy Dire Avengers WS. RP/GH
charge Falcon but do nothing. TWC finally charges. They kill only 3 FD. 5
man GH move up to secure objective harlequins were protecting. NO SCOUTS. I
needed them bad but things look good for SW again.
Eldar: DA bladestorm 5 man GH and kill all with my bad armour saves. Avatar
charge GH/RP and kills the 5 remaining GHs. RP wounds Avatar but fails
force weapon roll for the instant death. WG move up and kill 9 out of 9 GHs
and charge the WG and beat him to death in combat. I lost 3 out of 3 GH
squads. DR, guardians and wraithlord unload on TWC but I take the wounds
well.
Turn 4
SW. Thunderlord detaches and charges guardians and he kills all but 2. TWC
goes back around to charge WG. BC finally get to where the actions is and
charges WG. Dread charges WG as well. WG kill all but WP, WG and 1 BC form
the huge BC squad. All the WG are wiped out. The warlock lives makes test
and then is able to HIt and Run leaving me ass out. Scouts arrive way too
late and they arrive on the board where no one is at. Closest enemy unit is
about 3 feet away.
Eldar: Falcon tries to kill rhino that is contesting objective but fails.
Avatar charges dread and does everthing but destroy it. Surviving warlocks
legs it back to second objective. Wraithlord shoots at TWC. I was not
paying attention. I had one more wound to give on a TWC. i did not realise
this and took it on a guy who had a wound already. I fail my save and fail
my leadership check. TWC fall back 15 inches (cavarly do 3D6). Thunderlord
kills remaining guardians.
Turn 5
SW: Thunderlord charges warlock and kills him. LF kill 3 DA. BCs charge
wraithlord and get wiped out. Avatar cant kill dread again. TWC is about a
quater inch in range next to the Falcon so flee. I roll a massive 16 inches
and they run off the board.
Eldar: DR shoot at Thunderlord and do no damage. Only 3 DA in range to
shoot LF but still kill half the unit. Avatar still cant kill dread. Falcon
cant destroy rhino. I roll a 3 and the game goes on.
Turn 6
LFs and scouts shoot and kill 4 DA. They fail their LD check. No more
troops left on the board so we call the game a tie.
Monday, July 19, 2010
Dark Angels vs. Dark Eldar
HQ
Chappy
Elite
5 Vets w/Razorback
Troop
2 x Tactical Marines- one with rhino
Heavy
Devs - 2 ML, 2 HB
LR
DE played the role of IG, so they went first and per mission rules were allowed to deploy at the half field line - DE were already assaulting in turn one - YES, turn one - not good for DA's devastators, who never fired a shot. It was a bloody day from the start.
Witches unloaded some nasty attacks bolstered by a slew of warriors, popping drugs as they went. The whirlwind earned it's points back from the get go, halving a unit of warriors (the one unit with like 4 dark lances mind you) and sending them falling back, unable to regroup. Though tied up in combat, Devs managed to stay along for a round or so with the help of some counter attacks. Chunks of both armies were fighting bloody combats almost from the start - and the Dark Eldar would have it no other way.
Belial finally succumbed, he and his squad held combat for at least a couple rounds but the DE lord ripped into what was left of the squad with abandon - even taking a wound from ODing on his combat drugs.
The game ended in 5. Had it gone on, it looked like it would have turned back towards the DE's favor. The DA simply had a stellar bottom of the 5th, finishing off a handful of units, mostly transports and witches along with some warriors with a multitude of small arms. The DA also did not lose a single vehicle. Another round probably would have seen two go down, but the DE had focused so much lance fire on the Dread, the other vehicles just sat pretty.
Tuesday, July 13, 2010
Upcoming game - Chaos Daemons versus Dark Eldar 2000 pts
Might play Thursday if I'm able (getting route canal done). If not, sometime next week. I had fun my last game but I definitely think this matchup will be more straight forward, mostly due to the fact that by turn 2 we both will want to blow our loads (and this time not on Robs back). Aside from the normal breaks we take, this game will go pretty quickly I'd imagine.
FINAL SCORE: 10-7 Mike wins
Deathwing Sergeant #3
Friday, July 9, 2010
Daemons vs Eldar Test Game - 1500 pts
Eldar army list
HQ - Elrond (surprise, surprise!)
Elite - 10 Striking Scorpions w/Exarch, powerfist, shadowstrike, etc
Troops - 10 guardians w/ warlock and bright lance
2 x 10 Dire Avengers (one with bladestorm in wave serpent, other with shimmershield and defend)
5 pathfinders
Fast - 6 swooping hawks w/talon thing
Heavy - wraithlord w/star cannon and wraithsword
5 dark reapers
Daemons army list
HQ - Gayness
Elite - Gays
Troops - "Gaze" x3
(Nice try jerk, better get used to my armies being listed by Force 1 and 2)
Force One
(Chosen to Make a Daemonic Assault. I prayed to the chaos Gods by rolling one D6. On a roll of 3-6 the Gods agree and this Force comes in first. On a roll of 1-2 the Gods fuck me over and Force 2 comes in. Of course, I roll a 2)
Keeper of Secrets with Unholy Might, Pavane of Slaanesh
Herald of Slaanesh with Pavane Of Slaanesh, Icon of Chaos
6 Nurglings
Daemon Prince with Mark of SLaanesh, Unholy Might, Daemonic Gaze
Daemon Prince with Mark of SLaanesh, Unholy Might, Daemonic Gaze
Force Two
(Aka Force I Needed To Come In Second Not FIrst)
20 Daemonettes
10 Daemonettes
4 Flamers of Tzetnch
2 Fiends of Slaanesh
Herald of Slaanesh with Pavane of Slaanesh, Icon of CHaos attatched to a unit of 8 Daemonettes
ELdar and Daemons will fight again. For there are so many of us... and so few of you! SLUTS ATTACK! Fleet,Rend , Happyface!
Sunday, July 4, 2010
My Chaos Daemons part One
Sunday, June 27, 2010
Saturday, June 26, 2010
BA vs SW
Army list BA's
Troops: 3 tac squads of 10 with ML FLamer and PW
Troops 1 tac squad of 10 with MM Flamer and PF
Fast: baal pred
Heavy: 2 Dev squads with 4 MLs 2 extra models
Heavy: 1 dev squad with 4 Las 1 extra model
deadicated trasnport: 2 drop pods
leet: 1 lib dred
HQ: Mephston
Leet: Broter Corlious (allows BA player to ROLL 1 of there OWN dice roll) (allows all guys within 6 to FnP and Furious charge
THis could be for seize of the intiative and Last roll of game (to make it end faster or last longer ;) sneaky shit! i know
ROB
HQ: Wolf lord riding a wolf (like a bike but better) mark of bear (eternal warrior) and thrunderhammer 2+ armor saves 3+ invunlerable...
LEET: Scounts DUH...
Heavy: 2 sqads of Long fangs (no shit)
Troops: 3 squads of GHs with all there normal shit
Wolf standard some where
HQ: Rune priest
Dedicated transport: 2 Rhinos
Leet: Venurable dred
Fast: 4 Wolve Calvery.
ORK mission BlitzKreg
Objective 3 total
Rob picked corners edges.
Here is the placement of the objectives below
ROB was the ork player (goes first)
Enemy seizes Initiavte on roll of 1
Roll off to pick sides
RULES: only fast get deployd.
at the start of turn 1 rob had deployed his Calvary and HQ.
I deployed my BAAL who was safe till turn 2 when the scouts arrive...
SW turn 1 he moves toward my corner were the Baal was deployed.
BA turn 1. DPA comes down the Lib dred.
SW turn 2 top half
Rob rolls for reserves: (doesn't make it) 1rhino with GH and rune priest , LongFangs, Ven Dred
Scouts come on at the far bottom (end up) no range for nothing did nothing that turn
Rhino with GH drove on shot Melta at lib dread and killed it.....
Long fangs walk on near the BA drop pod
Squad on Foot GH walk on see picture below middle right of picture
Reserve rolls Not made ( 1 squad of Dev with brother corlious, Dev with ML, 1 troop,)
Second drop pod drops in picture below (the BLUE one is also a BA DP)
2 squads of Tactical squads come in as picture above and below show!
STILL BA turn 2 bottom half below.
1 Dev squad in the bushes walk in as picture below shows.
mEphiston WALKS AND RUNS UP. (he couldn't use his magic to get the jump pack movement sine he came in as reserves)...... MOves and runs up as picture below shows
The squad tat comes out the drop pod falls and runs back to gain position behind DROP POD so avoid getting charged.
Rob charges in past my DP. from this angle above
Picture below shows HOW he made contact...
picture above SW turn 3 assault phase
Picture above BA Turn 3 assault phase phase
Mepshiton made contact and theirs only the LORD ad 1 wolf left.
Picture above end turn 5 Baal is dead
Mepst is alive.. Brother colrious still alive. Wasted his free Roll on assault turn 5 to reroll Difficult terrian needed a 3 or more
Mission was impropperly played. HQ does not get Fast deployment privileges just because it is ATTACHED to the squad.
THe lord should of been in reserves and then Rolled for as normal.
From SW turn 3 to SW turn 5 they were in combat. the whole game was that 1 combat.
The lord shouldn't have been on the board....