Saturday, June 26, 2010

BA vs SW

Army list BA's

Troops: 3 tac squads of 10 with ML FLamer and PW

Troops 1 tac squad of 10 with MM Flamer and PF

Fast: baal pred

Heavy: 2 Dev squads with 4 MLs 2 extra models

Heavy: 1 dev squad with 4 Las 1 extra model

deadicated trasnport: 2 drop pods

leet: 1 lib dred

HQ: Mephston

Leet: Broter Corlious (allows BA player to ROLL 1 of there OWN dice roll) (allows all guys within 6 to FnP and Furious charge

THis could be for seize of the intiative and Last roll of game (to make it end faster or last longer ;) sneaky shit! i know

ROB

HQ: Wolf lord riding a wolf (like a bike but better) mark of bear (eternal warrior) and thrunderhammer 2+ armor saves 3+ invunlerable...

LEET: Scounts DUH...

Heavy: 2 sqads of Long fangs (no shit)

Troops: 3 squads of GHs with all there normal shit

Wolf standard some where

HQ: Rune priest

Dedicated transport: 2 Rhinos

Leet: Venurable dred

Fast: 4 Wolve Calvery.


ORK mission BlitzKreg

Objective 3 total

Rob picked corners edges.

Here is the placement of the objectives below


ROB was the ork player (goes first)

Enemy seizes Initiavte on roll of 1

Roll off to pick sides

RULES: only fast get deployd.

at the start of turn 1 rob had deployed his Calvary and HQ.

I deployed my BAAL who was safe till turn 2 when the scouts arrive...

SW turn 1 he moves toward my corner were the Baal was deployed.

BA turn 1. DPA comes down the Lib dred.

SW turn 2 top half

Rob rolls for reserves: (doesn't make it) 1rhino with GH and rune priest , LongFangs, Ven Dred

Scouts come on at the far bottom (end up) no range for nothing did nothing that turn

Rhino with GH drove on shot Melta at lib dread and killed it.....

Long fangs walk on near the BA drop pod

Squad on Foot GH walk on see picture below middle right of picture


BA turn 2 Bottom half
Reserve rolls Not made ( 1 squad of Dev with brother corlious, Dev with ML, 1 troop,)

Second drop pod drops in picture below (the BLUE one is also a BA DP)

2 squads of Tactical squads come in as picture above and below show!

STILL BA turn 2 bottom half below.

1 Dev squad in the bushes walk in as picture below shows.

mEphiston WALKS AND RUNS UP. (he couldn't use his magic to get the jump pack movement sine he came in as reserves)...... MOves and runs up as picture below shows

The squad tat comes out the drop pod falls and runs back to gain position behind DROP POD so avoid getting charged.

Rob charges in past my DP. from this angle above

Picture below shows HOW he made contact...

picture above SW turn 3 assault phase



Picture above BA Turn 3 assault phase phase

Mepshiton made contact and theirs only the LORD ad 1 wolf left.

Picture above end turn 5 Baal is dead

Mepst is alive.. Brother colrious still alive. Wasted his free Roll on assault turn 5 to reroll Difficult terrian needed a 3 or more

Mission was impropperly played. HQ does not get Fast deployment privileges just because it is ATTACHED to the squad.

THe lord should of been in reserves and then Rolled for as normal.

From SW turn 3 to SW turn 5 they were in combat. the whole game was that 1 combat.

The lord shouldn't have been on the board....

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