Saturday, March 13, 2010

Dark Angel Orks VS Chaos Eldar




Scenery setup.

Orks and Dark Anges VS Eldar and Chaos.

KILL points

Deployment: Corners !!

So this was the worst the orks could of hoped for deployement

Picture is end turn 1 . Orks move forward a squad of FD took one of the flanks.

As you can see the orks are all over the place and they have a ordnance weapon along with first turn.

Deployment would later find that it was towards the Eldars and Chaos’s disadvantage.

Turn 1 nothing much went on. Only 5 FnP orks died. Dorks turn proved just as ineffective but would later prove pivotal for knocking off the ordnance weapon allowed for easier moment of models.

- Terminators arrive. Deamons do not!

TURN two is where susmita took the longest to figure out what she wanted to do. She seemed unsure of what to do. Even though killing 5 orks was pretty effective according to their excitement.

On the other Hand Chaos did a Very unusual Chaos tactic… They pulled back with the land raider. Also INSTEAD of lashing a squad towards them they pushed it back!!!.

Seemed like a great idea. Get some more kills on the squad before they dedicate their attacks in to the FnP orks.

Start the magic and Shooting!!!!!

Susmita did some shooting. It really sucked. Chaos’s was just as bad since on turn 2 there were no casualties taken from the Dorks.

Heres where the end of their movement looked like

The only thing I didn’t label was the Deamon prince. And the Guraidains because I completely forgot about them while drawling my MsPaint shot photo…. And the terminators. Because they were DS’d up in no mans Land. No were close enough to assist the besereks in a counter.

Dorks turn 2. Bottom half.

Reservers: Kommandos arrive. Terminators Don’t

Movment. Orks move forward. Kommandos come in right where Susmita is sitting with her hands holding her head in sad despair. Terminators Move up and FAN out! Some were in the building for better LOS

Kommandos Kill so many guys pulls them out of charge range.
Guardians end of getting wiped out at shooting.

Deamon prince takes 1 squad of lootas 2 squad of Boys fireing (not full complents) AND is killed

Fire dragons transport is stopped from moving and shooting next turn. (didn’t matter it was out in no mans land)
-the main leg work is done when the Oddly place Rhino was approached by the 3 bikes with a melta. Score the melta HITS. And Penetrates! I wonder if Chaos has Smoke launchers. Not that it would of mattered because smoke launchers have to be deployed

Major EVENT: Once all the guys PILE out. They got LIT up by 2 squads of terminators who were effectively placed. On turn 1 Deepstrike from the bikes homers. (WHOM gain’d position with the scout movment {out of LOS})

This took the wind out of the sales of the Chaos army. To much pussyfooting caused a larger window for mistakes to be made. The rhino that was blown up and the amount of damage that squad took was big causing that squad to be NEih! Effective.

----- I personally don’t really know what was line of thought thinking here?

- going against DA’s which are all Terminators you better be bringing POWER WEAPONS in H2h

-Same goes for the orks with the FnP.

throwing 40 attacks on the charges at Full compliments…. No power weapons.

Against

Terms 3s then 3s then armor saves 2s
kill count 2.9: Apoth might be able to even negate one of those to if it hasn’t already.

FnP: 3s then 3s then armor saves 4s then FnP 4s

Kill Count: 4.35: this just isn’t enough KILLS against the orks since they get 2 attacks each and there power Class which get 4s 2s DED!

At start turn 3 which would prove to be the last turn played by the dorks.

EVENTS occurred:

Land raider moves up Delivers payload charges the non FnP orks

Dire Avengers move and shoot killing the commandos.

3 beserkers charge 3 bikes ( no power weapons)

Deamons Not arrive (BIG)

(my thoughts)

Finally the berserkers took the bait and moved forward.

Charged and did kill 14 orks. 11 more orks died from additional wounds.

Left the berserkers to get countered so that they could also spring board them over.
******************* Last turn needed by Dorks
Shooting CML in to the Dire Avengers which contains a fireseer made them fail Leadership run off board.

More shooting in to the Banshees transport Knocked it down and caused them to take a decent amount of wounds on the way down.

********************************************************

Beserkers finished off the rest of the 1 sqaud of boys that didn’t FnP.

FnP squad kills 3 Beserekers and stuck in combat.

So this picture here is basically the last of what happened.

The landraider ran away

Terminators walked on top of the LR…. WEIRD? But I will in the future try to place guys in vehicles too!

Deamons DS and charged…. But didn’t kill 1 GUY!!!!

The other berserkers didn’t kill 1 guy!!!

The last 3 other berserkers died.

After this turn Defeat was conceated! It was assumed that everything would have been wipe’d out and would have died before the end of turn 4….. ok maybe not but its fun to have hoped everything would of died. Even though we technically will never Know

2 comments:

  1. *Venerable Dread..

    "Invenerable" is not even a word, so stop it.

    Unless it means the not venerable, in which case it's just normal.

    ReplyDelete